{"assets":[],"author_link":"author\/mjau\/","author_name":"mjau","cat":"LD #13 - Roads - 2008","categories":["LD #13 - Roads - 2008"],"comments":[],"epoch":1228489140,"event":"LD13","likes":0,"metadata":{"p_key":"76292","p_author":"mjau","p_authorkey":"0","p_urlkey":"284055","p_title":"mjaulib","p_cat":"LD #13 - Roads - 2008","p_event":"LD13","p_time":"1228489140","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1228435200","event_key":"92","event_name":"LD13"},"source_url":"2008\/12\/05\/mjaulib\/","text":"<p>Bit late maybe, but anyway.. Here\u2019s something I\u2019ll probably use as baselib this time.<\/p>\n<p><a href=\"http:\/\/sea.weretree.com\/misc\/mjaulib-ld13.zip\">mjaulib-ld13.zip<\/a><\/p>\n<p>Pretty basic stuff, nothing too fancy. Some functions for setting up SDL, Lua, PhysicsFS, and running things at a fixed logic rate with a free video framerate (for interpolation). \u00a0You call mjau_init first, then mjau_resize, then mjau_loop and handle the rest in the callbacks. Also got a png loader so you don\u2019t have to pull in SDL_image just for that.<\/p>","time":"December 5th, 2008 2:59 pm","title":"mjaulib"}