{"assets":[],"author_link":"author\/hamumu\/","author_name":"Hamumu","cat":"MiniLD","categories":["MiniLD"],"comments":[],"epoch":1220593860,"event":"LD12","likes":0,"metadata":{"p_key":"76301","p_author":"Hamumu","p_authorkey":"0","p_urlkey":"284064","p_title":"MiniLD3 \u2013 My Tool Ideas","p_cat":"MiniLD","p_event":"LD12","p_time":"1220593860","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1218153600","event_key":"89","event_name":"LD12"},"source_url":"2008\/09\/05\/minild3-my-tool-ideas\/","text":"<p>I\u2019ve got two ideas for this weekend.\u00a0 I\u2019m pretty sure I\u2019ll do #2, but it sounds hard, with lots of math.\u00a0 I don\u2019t like math.<\/p>\n<p>#1 \u2013 Pixel Editor<\/p>\n<p>This is a unique idea.\u00a0 It\u2019s a paint program, with features intended for pixel art, lots of zooming and whatnot.\u00a0 So what\u2019s special?\u00a0 Well, it can \u2018render\u2019 in various ways.\u00a0 Think of the Puppygames type of look \u2013 big pixelated things, but they\u2019re done up all nice in photoshop with glowing outlines or whatever.\u00a0 You can take your pixel creation (zoomed in to at least 2x) and render it with several different effects, saving your work in a 32bit png:<\/p>\n<p>\u2013 An outer glow around it in whatever color you like<\/p>\n<p>\u2013 \u2018Tetris blocks\u2019 (each pixel is a shiny block rather than a single color)<\/p>\n<p>\u2013 An overall highlight, treating the whole shape as one huge tetris block \u2013 if a pixel has no left neighbor, shade its left edge, if it has no right neighbor, brighten its right edge, etc<\/p>\n<p>\u2013 \u2018Piping\u2019, highlighted stripes on the internal edges of the shape<\/p>\n<p>\u2013 Other!?<\/p>\n<p>I think that would be a really cool tool for making that nice modern-retro art.\u00a0 Almost a SFXr for graphics, in a way.<\/p>\n<p>#2 \u2013 Hitsuji Editor<\/p>\n<p>I saw people talking about doing this in the chat too.\u00a0 They called it a manikin editor.\u00a0 I just want to take the concept of the editor I made for my long-ago LD entry Hitsuji and make it nice and more powerful, so you can do freeform creations instead of sheep holding swords.\u00a0 The concept is to make models by stringing bitmaps together with pivot points, then you can rotate and translate them all (scaling would be nice too).\u00a0 Then you make animations for them, and it stores it all much like a 3D model, only it\u2019s 2D.\u00a0 Then obviously you can put that in a game and animate it all nicely and smoothly.\u00a0 I love how it\u2019s trivial for such a model to transition from one animation to another.\u00a0 I could see a lot of potential for games made with these types of characters.<\/p>\n<p>#1 sounds a lot easier than #2, and it\u2019s more original.\u00a0 But it\u2019s definitely not as useful\u2026<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/mini-ld\/\" rel=\"tag\">mini ld<\/a><\/p>","time":"September 5th, 2008 5:51 am","title":"MiniLD3 \u2013 My Tool Ideas"}