{"assets":[],"author_link":"author\/philhassey\/","author_name":"philhassey","cat":"LD #13 - Roads - 2008","categories":["LD #13 - Roads - 2008"],"comments":[],"epoch":1228486860,"event":"LD13","likes":0,"metadata":{"p_key":"76304","p_author":"philhassey","p_authorkey":"0","p_urlkey":"284067","p_title":"Phil\u2019s Basecode","p_cat":"LD #13 - Roads - 2008","p_event":"LD13","p_time":"1228486860","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1228435200","event_key":"92","event_name":"LD13"},"source_url":"2008\/12\/05\/phils-basecode\/","text":"<p>I\u2019m not at all sure what dev environment I\u2019ll decide on ..\u00a0 Anything from pygame, to tinypy, to AS3, to PHP, to iPhone.<\/p>\n<p>In all these cases, I\u2019ve got some code, or at least some minimal junk I might cut-n-paste a line from.\u00a0 But nothing of importance.\u00a0 Lets see if I can link to some of it ..<\/p>\n<p>For pygame, I\u2019ve got my pgu and pug projects which I\u2019ve linked to in the past.<\/p>\n<p>For tinypy, well, there is tinypy and the various snippets of code that come with it.<\/p>\n<p>For AS3, I don\u2019t have anything, except for a few crude lines of code to point me in the right direction, so .. probably less than 20 lines of code.\u00a0 Probably stuff I took from Lerc\u2019s entry a few LD\u2019s ago.<\/p>\n<p>For PHP, I just have a database wrapper and whatnot .. but it integrates into my galcon.com stuff, so I can\u2019t actually share ALL of that.\u00a0 But if I make a game that I enter, I will at least share the game code for viewing fun.\u00a0 It\u2019ll be obvious enough that someone could get it up and running on their own PHP site in a few minutes.<\/p>\n<p>For iPhone, I have some horrible ObjC wrapper code.\u00a0 The rest is just using SDL.\u00a0 I probably won\u2019t do an iPhone game though, so no worries.<\/p>","time":"December 5th, 2008 2:21 pm","title":"Phil\u2019s Basecode"}