From scratch?
The definition of the Ludum Dare competition is:
“Ludum Dare is a regular accelerated solo game development competition. Entrants develop games from scratch in 48 hours, based on a theme suggested by community.”
But it seems we are doing things less “from scratch” than we used to. People are now using full fledged engines, physics libraries, their own engines, etc. I don’t think this satisfies the definition anymore.
I’m not necessarily saying this is a bad thing. After all there is limited fun in reimplementing texture loading and opengl setup in every competition, especially since all those simple things can very easily add up to whole day and leave only half the time for more creative tasks. But have we gone too far?
Is LD48 a competition meant to be from scratch or using existing engines? What do you guys think about that?
And now, you kids can get off my lawn…
This entry was posted on Monday, August 24th, 2009 at 2:21 am and is filed under LD - Misc. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.