Update: Inventory and Treasure

I was happily working at 3AM when a power outage struck. My UPS kept my desktop alive for a few minutes. My laptop battery ran out within the hour. For a good chunk of my waking hours, I couldn’t work on the code. To top it off, one of the candles almost became a roaring fire somehow, so once I put that out, it was completely dark except for intermittent lightning, which meant I couldn’t even work on design.

In the morning, I went to a backup location which still had power, and I continued.

It’s now an hour after the “deadline”, and I don’t have a finished game yet. There’s some game play, but there’s no challenge or enemy.

Inventory and Treasure!

The old man can pick up items, use the unique fishing pole to reel in unique items in hard-to-reach areas, such as the unique flask and unique spatula, as well as the unique gate key, which opens the unique gate.

The world is one giant image, and collision detection uses a black and white version of that image.

I’m exhausted, and I’m having trouble seeing how to proceed. Do I work on the monkey thief? I originally envisioned him jumping around the map, and if you encountered him, he could hit you, sending you all the way back to your home, and you’d lose one of your items. To implement that vision, I need (1) basic AI, (2) unique movement code, (3) a special game state for getting hit by the guy, and (4) a way to avoid/defeat him. Making each usable item unique has been time-consuming, and I’ve only made two so far! Doing all of the above is probably going to need another weekend.

This entry was posted on Sunday, July 18th, 2010 at 9:16 pm and is filed under MiniLD #20. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.