{"assets":[],"author_link":"author\/gbgames\/","author_name":"GBGames","cat":"LD  #18 - Enemies as Weapons - 2010","categories":["LD  #18 - Enemies as Weapons - 2010"],"comments":[],"epoch":1282582260,"event":"LD18","likes":0,"metadata":{"p_key":"76467","p_author":"GBGames","p_authorkey":"0","p_urlkey":"284230","p_title":"I\u2019m In the Home Stretch","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282582260","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1282262400","event_key":"4","event_name":"LD18"},"source_url":"2010\/08\/23\/im-in-the-home-stretch\/","text":"<p>I\u2019m at the final iteration! <\/p>\n<p><a href=\"http:\/\/www.flickr.com\/photos\/29086141@N03\/4921319029\/\" title=\"The home stretch! by gbgames, on Flickr\"><img alt=\"The home stretch!\" height=\"180\" src=\"http:\/\/farm5.static.flickr.com\/4077\/4921319029_e825557af9_m.jpg\" width=\"240\"\/><\/a><\/p>\n<p>Basically, the tasks I have left:<\/p>\n<ul>\n<li> create instructions screen<\/li>\n<li> add sound effects <\/li>\n<li> package this baby up! <\/li>\n<\/ul>\n<p>In the last iteration, I was play testing and balancing as best as I could. I decided that the bat was too expensive, so I moved it down in front of the slime in terms of costs. I lowered the starting health of the Hero and gave him fewer lives. I also tweaked the level design a bit to accommodate the AI\u2019s inability to see too far ahead. There are also victory and defeat screens now. <\/p>\n<p>I finally got the AI working well enough that I realized that I wasn\u2019t just debugging the program anymore. I was playing the game! And it\u2019s actually not that lame!  B-)<\/p>","time":"August 23rd, 2010 4:51 pm","title":"I\u2019m In the Home Stretch"}