{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/09\/PaperOnDesk-550x412.jpg","local":"\/data\/posts\/2010\/09\/84c0776d187793006c92b8fb62c02442.jpg"}],"author_link":"author\/pov\/","author_name":"PoV","cat":"October Challenge 2010","categories":["October Challenge 2010"],"comments":[],"epoch":1285623000,"event":"","likes":6,"metadata":{"p_key":"76480","p_author":"PoV","p_authorkey":"0","p_urlkey":"284243","p_title":"The October Challenge Begins \u2013 A Guide","p_cat":"October Challenge 2010","p_event":"LD18","p_time":"1285623000","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1282262400","event_key":"4","event_name":"LD18"},"source_url":"2010\/09\/27\/the-october-challenge-begins-a-guide\/","text":"<p><span id=\"more-27795\"><\/span>What started as a <a href=\"http:\/\/www.ludumdare.com\/compo\/2010\/09\/22\/povs-challenge-make-a-game-sell-1-copy\/\">friendly challenge<\/a> to our community has <a href=\"http:\/\/news.ycombinator.com\/item?id=1719653\">exploded<\/a> <a href=\"http:\/\/www.reddit.com\/r\/gamedev\/comments\/dhr3l\/pov_of_ludum_dares_challenge_make_a_game_sell_1\/\">in to an<\/a> <a href=\"http:\/\/www.reddit.com\/r\/programming\/comments\/dhzqt\/challenge_make_a_game_sell_1_copy_by_oct_31st\/\">internet<\/a> <a href=\"http:\/\/www.gamasutra.com\/blogs\/MikeKasprzak\/20100923\/6053\/The_October_Challenge.php\">wide<\/a> <a href=\"http:\/\/forums.indiegamer.com\/showthread.php?t=22449\">invitation<\/a> to <a href=\"http:\/\/twitter.com\/#!\/ludumdare\/status\/25262456474\">indie developers everywhere<\/a>.<\/p>\n<p>Unlike a traditional Ludum Dare event, you can <strong>disregard the rules<\/strong>.  The focus this October is to get a new game for sale somewhere.  That can be something you\u2019re already working on, something new, or something you want to finish.<\/p>\n<p>To learn more about how this started, see <a href=\"http:\/\/www.ludumdare.com\/compo\/2010\/09\/22\/povs-challenge-make-a-game-sell-1-copy\/\"><strong>the original post<\/strong><\/a>.<\/p>\n<p>The rest of this post is a short guide on what you should be doing to make the most of your time.<\/p>\n<h2>Step 1. Pick a platform, do your paperwork<\/h2>\n<p>If you haven\u2019t already, you should <a href=\"http:\/\/www.ludumdare.com\/compo\/2010\/09\/22\/povs-challenge-make-a-game-sell-1-copy\/\">decide on a platform<\/a>, and sign up for a developer program.  To complete your registration, this will usually include filling out paperwork (such as a W-8BEN if outside the US or W-9BEN if inside) or signing contracts and mailing them.  Mailing and getting papers approved can be a little slow, so <strong>do this ASAP<\/strong>.<\/p>\n<p>I don\u2019t have a good reference for filling out these forms, but will note the W-8BEN is <u>only<\/u> 1 page, and <a href=\"http:\/\/developer.apple.com\/ios\/\">Apple\u2019s iOS developer program<\/a> had an excellent guide for the paperwork.  I\u2019ve been filling out these forms and sending them to nearly every distributor, all practically the same as the initial Apple ones (one platform required you to omit a section, but I forget which).<\/p>\n<p>If like me you\u2019re outside the US, you\u2019ll likely need an EIN.  You can fill out a form (to reference), and call the IRS (during normal business hours) and have one assigned to you within minutes.<\/p>\n<p>Getting paid usually requires either a bank account (direct deposit) or a Paypal account.  If you don\u2019t have either, you should set one up.  Bank choice wise, you should open an account at an institution with a SWIFT code.  In the US that\u2019s Bank of America, in Canada that\u2019s CIBC (there may be more, but those are what people usually suggest).  <\/p>\n<p>Signing a contract is usually a matter of filling in your name at the beginning (unless automated or provided to you), and signing+dating a signature section of the last page.  Using a blue ink pen is preferred, since it\u2019s clearly not a photocopy (versus a black pen).  Initialing each page of a contract is also a good idea.<\/p>\n<p>Contractual agreements often require 2 copies of a contract.  You sign both, and send them to the other party.  They in turn sign both, keep one, and send you one back.  That way, both of you have signed copies of the contract.<\/p>\n<h2>Step 2. Make your game!<\/h2>\n<p>Time is short, get to work!<\/p>\n<p>We don\u2019t have any content or marketplace restrictions, but keep in mind the goal here is to sell at least 1 copy (or make money from the game in some other way).<\/p>\n<p>If you\u2019ve never finished a game before, there is an excellent article by Derek Yu <a href=\"http:\/\/makegames.tumblr.com\/post\/1136623767\/finishing-a-game\">here<\/a>.  More resources can be found at the bottom of this post.<\/p>\n<div class=\"wp-caption aligncenter\" id=\"attachment_27837\" style=\"width: 560px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/09\/PaperOnDesk.jpg\"><img alt=\"TIP: If you have trouble staying focused, keep some paper handy and take notes\" class=\"size-large wp-image-27837\" height=\"412\" sizes=\"(max-width: 550px) 100vw, 550px\" src=\"\/data\/posts\/2010\/09\/84c0776d187793006c92b8fb62c02442.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/09\/PaperOnDesk-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/09\/PaperOnDesk-550x412.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/09\/PaperOnDesk.jpg 1094w\" title=\"PaperOnDesk\" width=\"550\"\/><\/a><p class=\"wp-caption-text\">TIP: If you have trouble staying focused, keep some paper handy and take notes<\/p><\/div>\n<h2>Step 2b. Blog about it<\/h2>\n<p>Either here or on your own site.  During a Ludum Dare Event, the <a href=\"http:\/\/www.ludumdare.com\/compo\/\">ludumdare.com\/compo<\/a> site acts as a progress feed.  To see what others are up to, you merely have to visit the site and watch.  This is one of the most interesting parts of the event that most people miss out on;  The real live production of hundreds of games all in one place.  When the weekend ends, you\u2019ve missed it.<\/p>\n<p>For the October Challenge, we\u2019re inviting everyone participating to share their progress here on the <a href=\"http:\/\/www.ludumdare.com\/compo\/\">\/compo<\/a> blog.  Simply sign up, make a post, and hit publish.  Feel free to upload images to the blog using the \u201cpicture frame\u201d icon above the text box.  Once you upload an image, if you didn\u2019t use it right away (or use the wrong formatting), it can be found in the gallery tab (picture frame icon again).<\/p>\n<p>If you\u2019d like to re-post your blog-posts from your own blog that\u2019s fine, but <strong>please watch your formatting<\/strong>!  Large images on the blog are 550 pixels wide, and you will break the layout with a wider image than that.  If you upload your images here, be sure to select the \u201cLarge\u201d size.  Also, the paragraph tag gives unusual spacing results, so that\u2019s not recommended.<\/p>\n<h2>Step 3. Submit it!<\/h2>\n<p>Draft up your description text, prepare some screenshots, then go submit it.<\/p>\n<p>Though it isn\u2019t required, I strongly suggest you make a gameplay video or trailer and get it on Youtube.  We\u2019re expecting a lot of games, and don\u2019t expect everyone to buy\/play everyone elses games, so a quick video would be a great way for us to admire and appreciate your work.<\/p>\n<h2>Step 4. Submit it here too!<\/h2>\n<p>Once you\u2019ve sent it off, submit it to us.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/october-challenge-2010\/\">http:\/\/www.ludumdare.com\/compo\/october-challenge-2010\/<\/a><\/p>\n<p>We\u2019re using our standard Ludum Dare submission system to create a master list of all our October participants.  To be included, simply create an account and visit that page.  The link fields can be edited, so update them to something appropriate.  Suggestions include: Website Link, iTunes Link, Youtube Video Link, Postmortem Link, etc.  Also, the first screenshot will be used to show your game on the list, so an attractive screenshot is recommended.  For an example of what the final list will look like, <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-18\/?action=preview\">look here<\/a>.<\/p>\n<p>We ask that you wait until <em>after<\/em> you\u2019ve submitted your game to whatever service\/marketplace your game is for before you submit here.<\/p>\n<p>Be sure to let us know how long you worked on it; Whether this is new for the October Challenge, or has been in development for months now.<\/p>\n<p>Each account is only capable of creating 1 game.  If you\u2019re making multiple games this month, we\u2019d prefer you share your most interesting one with us.<\/p>\n<h2>Step 5. Sell a copy\/License it\/Make some revenue<\/h2>\n<p>Getting approvals or licensed takes time, so we\u2019re not requiring you to have made a sale by the 31st.  If you <em><u>can<\/u><\/em> get your game out and your first copy sold before then, then that is awesome!<\/p>\n<p>The goal of the challenge is to get more people to release something and be fully capable of earning money from it.<\/p>\n<h2>Prizes<\/h2>\n<p>Like Ludum Dare, there are no prizes.  \u201cThe prize is your product\u201d as we always say.<\/p>\n<p>Or if you think about it another way, if you happen to make the \u201csell 1 copy\u201d quota, that\u2019s a pretty cool prize too.  Breaking the \u201c0 sales\u201d barrier is a big step forward for a game.  From that point on, you now have a product to experiment with; To learn the ropes of running a small business, marketing, promotion, etc.  The whole \u201cgive them a fish or teach them how to fish\u201d axiom, but we\u2019re not so much \u201cteaching\u201d as \u201ctelling\u201d you to fish. \ud83d\ude09<\/p>\n<h2>Your website is ugly and difficult to use<\/h2>\n<p>Thanks!  <\/p>\n<p>We make games, not pretty websites.  And this October, we\u2019ll be busy making games.  If you\u2019d like to bug us to make it look better, please wait until after we finish.  Thanks!<\/p>\n<h2>Light Reading and Resources<\/h2>\n<ul>\n<li>Derek Yu on <a href=\"http:\/\/makegames.tumblr.com\/post\/1136623767\/finishing-a-game\">Finishing a game<\/a><\/li>\n<li>Andy Moore on <a href=\"http:\/\/www.andymoore.ca\/2010\/03\/steambirds-by-the-numbers\/\">Steambirds Licensing<\/a> (Flash)<\/li>\n<li>Pixel Prospector\u2019s\n<ul>\n<li><a href=\"http:\/\/www.pixelprospector.com\/indev\/2010\/08\/the-big-list-of-indie-marketing-and-business-tips\/\">Big List of Indie Marketing and Business Tips<\/a><\/li>\n<li><a href=\"http:\/\/www.pixelprospector.com\/indev\/2010\/09\/pc-gaming-sites-from-all-over-the-world\/\">Big List of PC Game Sites from around the world<\/a><\/li>\n<li><a href=\"http:\/\/www.pixelprospector.com\/indev\/2009\/12\/the-big-list-of-indie-game-sites\/\">Big List of Indie Game Sites<\/a><\/li>\n<li><a href=\"http:\/\/www.pixelprospector.com\/2010\/08\/the-big-list-of-game-development-resources\/\">Big List of Game Development Resources<\/a><\/li>\n<li><a href=\"http:\/\/www.pixelprospector.com\/2010\/02\/free-file-hosting-for-your-games\/\">Free File Hosting<\/a><\/li>\n<li><a href=\"http:\/\/www.pixelprospector.com\/2010\/08\/how-to-record-and-edit-gameplay-videos\/\">Recording and Editing Gameplay Videos<\/a><\/li>\n<\/ul>\n<\/li>\n<li><strong>MANY<\/strong> game market resources at <a href=\"http:\/\/www.indievision.org\/\"><strong>IndieVision.org<\/strong><\/a><\/li>\n<\/ul>","time":"September 27th, 2010 9:30 pm","title":"The October Challenge Begins \u2013 A Guide"}