Oh my shapes the theme
After at least 4h of brainstorming and countless more or less silly ideas we finally made it to the point where we have something that could be called an idea. We’ll be taking our own spin on a classic, but with a little shapeshifting to it, hopefully making for an interesting enough gameplay to be worth the effort. A little sleep deprived, we are currently fighting with Unity physics casting to get our cute heroes to interact with the world as intended. Szasz is hard at work with the graphical design and I think at this point it’ll be safe to assume it will be a strong point of the game.
Did I mention explosions?