First Person Zelda

So I tried to add a first-person mode. It’s cool as hell but still pretty buggy and there’s still tons of gameplay left to do, so I’m going to drop it, but leave it in as an option (press F). In the original plan, the overworld was going to be first person and the caves and dungeons would be overhead.

And now, here’s the moment you’ve been waiting for. The obligatory sword cave:

I still have a ton of code left — you can’t actually use the sword yet for example. And more map rooms. I’m not sure if it will be quite finished by the deadline but we’ll see how far I can get.

These voxels are pretty fun, tho.

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This entry was posted on Sunday, May 1st, 2011 at 4:04 pm and is filed under LD #20 - It's Dangerous to go Alone! Take This!. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.