{"assets":[],"author_link":"author\/31eee384\/","author_name":"the31","cat":"MiniLD #26","categories":["MiniLD #26"],"comments":[],"epoch":1306517520,"event":"LD26","likes":3,"metadata":{"p_key":"76562","p_author":"the31","p_authorkey":"0","p_urlkey":"284325","p_title":"MiniLD 26: Minerbot 2","p_cat":"MiniLD #26","p_event":"LD20","p_time":"1306517520","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1304035200","event_key":"6","event_name":"LD20"},"source_url":"2011\/05\/27\/minild-26-minerbot-2\/","text":"<p>Instead of taking the normal route of making a whole new, original game for this minild, I\u2019m going to make the sequel to <a href=\"http:\/\/www.kongregate.com\/games\/31eee384\/minerbot\">Minerbot<\/a>.<\/p>\n<p>Of course, I\u2019ll be using AS3.<\/p>\n<p>(A) <strong>Name of the game<\/strong>: Minerbot 2 (for now)<\/p>\n<p>(B) <strong>Description (140 chars)<\/strong>: Your job as an employee of AMEC is to mine asteroids. Use tools of the trade to get the job done quickly and after a little profit, upgrade.<\/p>\n<p>(C) <strong>Mockup image<\/strong>: Well, I kind of did three, but it\u2019s all in one image. This outlines the basic flow of the game.<br\/>\n<a href=\"http:\/\/galacticgaming.net\/hosting\/mb2\/media\/mld26_mockup.png\"><img alt=\"The basic flow of Minerbot 2\" src=\"http:\/\/galacticgaming.net\/hosting\/mb2\/media\/mld26_mockup_thumb.png\"\/><\/a><\/p>\n<p>(D) <strong>Definition of Done<\/strong>:<\/p>\n<ul>\n<li>Player ship able to move through the asteroid world.<\/li>\n<li>Collectors can be shot, and attach to walls.<\/li>\n<li>Collectors send beams through ore pockets, mining them. (Just like Minerbot\u2019s collectors did it.)<\/li>\n<li>Collectors have to recharge, and have a maximum capacity.<\/li>\n<li>Upgrades have effects on their respective stats.<\/li>\n<li>Ore and gems are generated randomly, and when collected add to the commission received.<\/li>\n<li>The flow works as shown, with the exception of contracts.<\/li>\n<li>There is a way to end the \u201cmining round\u201d to upgrade and select new contracts (if possible).<\/li>\n<li>Configurable controls for those with weird keyboards.<\/li>\n<\/ul>\n<p>There\u2019s more to do to make it a complete game, but if I get those things done by the end of the MiniLD I\u2019ll be happy. Notably missing is anything about contracts\u2013they would take a while to implement and give variety to. Also, the big red bar in the lower-left of the gameplay screen is unused, although it would be for health.<\/p>\n<p>Hopefully my extensive mockup will help me get through the art more quickly. <img alt=\":D\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_biggrin.gif\"\/><\/p>","time":"May 27th, 2011 5:32 pm","title":"MiniLD 26: Minerbot 2"}