{"assets":[],"author_link":"author\/johanp\/","author_name":"johanp","cat":"LD #20 - It's Dangerous to go Alone! Take This!","categories":["LD #20 - It's Dangerous to go Alone! Take This!"],"comments":[],"epoch":1304938500,"event":"LD20","likes":3,"metadata":{"p_key":"76565","p_author":"johanp","p_authorkey":"0","p_urlkey":"284328","p_title":"Post Mortem \u2013 Bonifaco\u2019s Bazaar","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304938500","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1304035200","event_key":"6","event_name":"LD20"},"source_url":"2011\/05\/09\/post-mortem-bonifacos-bazaar\/","text":"<p><img align=\"right\" alt=\"Screenshot\" height=\"240\" hspace=\"8\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/45257\/608-shot0.png?9d7bd4\" width=\"320\"\/><\/p>\n<p>This was my second LD and I\u2019ve partaken in numerous Allegro Speedhacks before so I was quite used to the format and knew what I was getting into. I also had the fortune to have a completely empty schedule for the entire dare, so I could go into it 100%.<\/p>\n<p>I choose to go with AS3, because that what I program in daily but I hadn\u2019t used Flixel before. In retrospect it absolutely speeded up my development but \u00a0I don\u2019t think I will use it again as it didn\u2019t really match my coding style. All in all I\u2019m pretty happy with the outcome even if it came out a bit too difficult.<\/p>\n<p>You can try out the game here:<br\/>\n<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-20\/?action=preview&amp;uid=608\">clicky<\/a><\/p>\n<p><strong>What went wrong<\/strong><br\/>\n- scope<br\/>\nThe original idea had way too many features that of course didn\u2019t make it in the end. I had planned everything from magic weapons to hordes of different enemies but in the end only melee and ranged weapons. In addition to this every little fighter is simulated with too much detail. They have damage levels, different weapon skills, and other preferences that the player never sees. This could all have been removed with out affecting the game, saving a lot of time.<\/p>\n<p>- balancing<br\/>\nWhen the game eventually was playable I realized that it would be a nightmare to balance.\u00a0All the little things that controlled the fighters, merchants and soldiers made the inner workings way too complex. Changing on variable had unforeseeable results which in the end kept me from even trying.<\/p>\n<p>- scheduling<br\/>\nI sat working way too many hours without taking any breaks. Not good. This made me very tired and I had difficulties tying everything together in the end.\u00a0<\/p>\n<p><strong>What went right<\/strong><br\/>\n- idea<br\/>\nThe idea of running a shop came almost right away and I was quite fond of it. I hoped that the supply idea and the whole balancing act as a weapons supplier would work good enough to build around. It did work out fairly well I think and I think the choices presented to the player are interesting enough with room for improvement.\u00a0<\/p>\n<p>- graphics<br\/>\nI aimed pretty low for the graphics and just wanted to have something that was recognizable. I used breaks in coding to spend time on improving the graphics and I think it works well for what it is.<\/p>\n<p>- difficulty<br\/>\nEven if the game is set at \u2018developer difficulty\u2019 and it wasn\u2019t really intended, I must say I quite like it that way. It is relentlessly difficult, but still fair enough to the player and it always feels doable to win. At least next time you play.<\/p>\n<p><strong>\u2026<\/strong><br\/>\nThat\u2019s it! As I\u2019m currently reviewing and rating all the entries I\u2019m amazed by the rich and creative spectra. Good work all!<\/p>\n<div style=\"float: right;border: 1px solid #eee;padding: 2px;background: #fff;\"><div class=\"iLikeThis\" id=\"iLikeThis-53654\"><span class=\"counter\"><a class=\"image\" onclick=\"likeThis(53654);\">3<\/a><\/span><\/div><\/div>\n<p class=\"postmetadata alt\">\n<small>\n\t\t\t\t\t\tThis entry was posted\n\t\t\t\t\t\t\t\t\t\t\t\ton Monday, May 9th, 2011 at 10:55 am\t\t\t\t\t\tand is filed under <a href=\"http:\/\/www.ludumdare.com\/compo\/category\/ld-20\/\" rel=\"category tag\" title=\"View all posts in LD #20 - It's Dangerous to go Alone! Take This!\">LD #20 - It's Dangerous to go Alone! Take This!<\/a>.\n\t\t\t\t\t\tYou can follow any responses to this entry through the <a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/05\/09\/post-mortem-bonifacos-bazaar\/feed\/\">RSS 2.0<\/a> feed.\n\n\t\t\t\t\t\t\t\t\t\t\t\t\tYou can <a href=\"#respond\">leave a response<\/a>, or <a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/05\/09\/post-mortem-bonifacos-bazaar\/trackback\/\" rel=\"trackback\">trackback<\/a> from your own site.\n\n\t\t\t\t\t\t\n\t\t\t\t\t<\/small>\n<\/p>","time":"May 9th, 2011 10:55 am","title":"Post Mortem \u2013 Bonifaco\u2019s Bazaar"}