Progress so far – physics complete, started working on real graphics

What the physics engine sees

This is the data in the physics engine, drawn using the BEPU physics debug drawer. I’m compressing my tiles into linear batches for the physics, and using a single block for each one.

For the graphics, I’ compressing things further, into a flat list of triangles for each type of tile. Since most levels are more lava than tiles, this should result in a very small number of actual triangles and thus decent performance on even weaker GPU’s.

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This entry was posted on Saturday, August 20th, 2011 at 12:04 pm and is filed under LD #21. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.