{"assets":[],"author_link":"author\/philhassey\/","author_name":"philhassey","cat":"October Challenge 2011","categories":["October Challenge 2011"],"comments":[],"epoch":1318970160,"event":"","likes":1,"metadata":{"p_key":"76616","p_author":"philhassey","p_authorkey":"0","p_urlkey":"284452","p_title":"Level editor thing","p_cat":"October Challenge 2011","p_event":"LD21","p_time":"1318970160","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1313712000","event_key":"7","event_name":"LD21"},"source_url":"2011\/10\/18\/level-editor-thing\/","text":"<p>So, here\u2019s my level editor thing.  Right now I\u2019m trying to figure out how to set up the level entrances \/ exits \/ pathways throughout the level.  Sort of some kind of cryptic code system.  I\u2019m not sure how complicated I want it to be.  Depends on if I will have the level editing open to the general public or not.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/10\/anathema2ScreenSnapz005.png\"><img alt=\"\" class=\"aligncenter size-large wp-image-76442\" height=\"550\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/10\/anathema2ScreenSnapz005-550x550.png\" title=\"anathema2ScreenSnapz005\" width=\"550\"\/><\/a><\/p>\n<p>That said, I think I want it to be editable by normal people.  So I think I\u2019ll probably pass on using those weird codes.  But at least now I have those cool hex icons for no reason.<\/p>\n<p>-Phil<\/p>","time":"October 18th, 2011 8:36 pm","title":"Level editor thing"}