Urth on android
After a process which was longer than it needed to be I’ve finished up a first installment of the post-compo Urth(for android only at the moment). And it works. Let’s have a look at lessons learned:
- never EVER hardcode menus ever again
- good coding practices aren’t necessarily compatible across programming languages
- having a deadline positively influences productivity
- next time use a real font and not gimp+a tablet
- some things just aren’t meant for 3D and fancy lighting
Obvious things, which one tends to overlook in a 48 hour compo. Now let’s look at what I’ve managed to improve:
- reduced processor load
- improved the gui so it doesn’t look like it’s held together with duct tape and chewing gum
- replaced difficulty cliff with difficulty curve
Images:

Main menu: Merged two buttons and added a new one

The level menu now matches the main menu and has pagination

A sneak preview of one of the new levels
Tags: android, postmortem, progress, screenshot