Urth on android
After a process which was longer than it needed to be I’ve finished up a first installment of the post-compo Urth(for android only at the moment). And it works. Let’s have a look at lessons learned:
- never EVER hardcode menus ever again
- good coding practices aren’t necessarily compatible across programming languages
- having a deadline positively influences productivity
- next time use a real font and not gimp+a tablet
- some things just aren’t meant for 3D and fancy lighting
- reduced processor load
- improved the gui so it doesn’t look like it’s held together with duct tape and chewing gum
- replaced difficulty cliff with difficulty curve

Main menu: Merged two buttons and added a new one

The level menu now matches the main menu and has pagination

A sneak preview of one of the new levels
Tags: android, postmortem, progress, screenshot
4This entry was posted on Sunday, September 4th, 2011 at 7:03 am and is filed under LD #21. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.