{"assets":[],"author_link":"author\/rudy\/","author_name":"Rudy","cat":"LD #22","categories":["LD #22"],"comments":[],"epoch":1324130520,"event":"LD22","likes":5,"metadata":{"p_key":"76666","p_author":"Rudy","p_authorkey":"0","p_urlkey":"284502","p_title":"update[0] = \u201cnice atmosphere\u201d","p_cat":"LD #22","p_event":"LD22","p_time":"1324130520","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1323993600","event_key":"8","event_name":"LD22"},"source_url":"2011\/12\/17\/update0-nice-atmosphere\/","text":"<p>Day #1 is coming to an end in our 72h Jam schedule and we\u2019ve progressed nicely. I honestly was expecting \u201crandomly generated\u201d to win. Then kittens to score second, because \u2014 you know \u2014 this is the Internet. But irony is a fickle mistress and now we\u2019re working in a team on an \u201calone\u201d theme.<\/p>\n<p>First off, we made a simple platformer engine with some atmospheric art job:<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/17\/update0-nice-atmosphere\/first-atmospheric-iteration\/\" rel=\"attachment wp-att-92093\"><img alt=\"\" class=\"alignnone size-full wp-image-92093\" height=\"361\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/first-atmospheric-iteration.png\" width=\"640\"\/><\/a><\/p>\n<p>And here\u2019s the last iteration with some radial lighting:<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/17\/update0-nice-atmosphere\/light-play-and-a-rock-throw\/\" rel=\"attachment wp-att-92095\"><img alt=\"\" class=\"alignnone size-large wp-image-92095\" height=\"356\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/light-play-and-a-rock-throw-550x356.png\" width=\"550\"\/><\/a><\/p>\n<p>Yes, we all know what this is reminiscent of <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_smile.gif\"\/> But we have a more-or-less unique mechanic in place that will remain a mystery for now. In reality, we want to see how obvious it will be to figure it out in later iterations, as we need the player to figure it out themselves \u2014 show, don\u2019t tell.<\/p>\n<p>Phil says \u201cim having a great time\u201d as quoted out of context. Here\u2019s the girl\u2019s run-skip animation he did:<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/17\/update0-nice-atmosphere\/girl-run-skip-animation\/\" rel=\"attachment wp-att-92080\"><img alt=\"\" class=\"alignnone size-full wp-image-92080\" height=\"120\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/girl-run-skip-animation.png\" width=\"560\"\/><\/a><\/p>\n<p>Good stuff.<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld-22\/\" rel=\"tag\">LD #22<\/a><\/p>","time":"December 17th, 2011 2:02 pm","title":"update[0] = \u201cnice atmosphere\u201d"}