{"assets":[],"author_link":"author\/frankiesmileshow\/","author_name":"FrankieSmileShow","cat":"LD #22","categories":["LD #22"],"comments":[],"epoch":1324309980,"event":"LD22","likes":7,"metadata":{"p_key":"76677","p_author":"FrankieSmileShow","p_authorkey":"0","p_urlkey":"284513","p_title":"ASSAULT THE DARK FORTRESS! A short post mortem.","p_cat":"LD #22","p_event":"LD22","p_time":"1324309980","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1323993600","event_key":"8","event_name":"LD22"},"source_url":"2011\/12\/19\/100784\/","text":"<p><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/87574\/1892-shot0.gif\"\/><br\/>\nMy games done! Well, yesterday it was. I was too goddam tired to make a post about it right then! Now after having a little rest, heres some kind of postmortem.<\/p>\n<p>Heres the game itself: <a>ASSAULT THE DARK FORTRESS<\/a><\/p>\n<p><img height=\"240\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/87574\/1892-shot2.gif\" width=\"320\"\/><img height=\"240\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/87574\/1892-shot4.gif\" width=\"320\"\/><\/p>\n<p>The game is a somewhat long zelda-like game where you explore a big maze, find upgrades, keys, treasure and food. Food goes down slowly as you play, and you can starve to death. You soon get a sword and other equipment to help in combat and exploration.<br\/>\nThe game takes maybe 30 minutes to one hour to complete.<\/p>\n<p><img height=\"240\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/87574\/1892-shot1.gif\" width=\"320\"\/><br\/>\n<img height=\"240\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/87574\/1892-shot3.gif\" width=\"320\"\/><\/p>\n<p>My biggest mistake about the game was probably how large the map was. I spent more than a day working on the games world layout, before even having visuals other than placeholders. I was finally done with the map when I had only 5 hours left on the deadline\u2026 at which point I spent one hour making a proper tileset:<br\/>\n<img src=\"http:\/\/www.frankiesmileshow.com\/LudumDare\/tiles.gif\"\/><\/p>\n<p>Then I spent 3 hours placing these tiles in the game, and one last hour putting in sounds and correcting bugs. The 3 hours of tile laying wasnt enough for the size of the game however, I only had time to place tiles on the left half of the world map, so the entire right hand side of the game ended up with just a background color and dark gray blocks for walls! eep!<br\/>\n<img src=\"http:\/\/www.frankiesmileshow.com\/LudumDare\/yikes.gif\"\/><br\/>\nAnother problem was that I had very little sleep on the first day. I went to sleep for 6 hours and only slept one of them, as a result, the second day was very sluggish, and I did very little compared to the first night.<\/p>\n<p>All in all I\u2019m rather happy with the result though. It has some bugs, like the dialogues of the intro sequence reappear randomly as you play (its a really stupid bug causing that, too!) And also a couple room exits don\u2019t link up properly. But other than that it seems to work fine, I was able to explore the whole maze. Also the rush at the end forced me to somewhat do the tiling quickly, so many rooms look a little similar, which is a problem with exploration. Still, killing stuff is quite satisfying, and upgrading your weapon is nice.<br\/>\nI will surely spend quite a bit of hours polishing and finishing it up in the coming weeks, so expect to see a much better version eventually, with more varied art, less placeholders, better sound, more varied enemies. The current lack of music is disappointing, too, ill have to look into that.<\/p>","time":"December 19th, 2011 3:53 pm","title":"ASSAULT THE DARK FORTRESS! A short post mortem."}