{"assets":[],"author_link":"author\/gaeel\/","author_name":"Gaeel","cat":"LD #22","categories":["LD #22"],"comments":[],"epoch":1324300140,"event":"LD22","likes":4,"metadata":{"p_key":"76683","p_author":"Gaeel","p_authorkey":"0","p_urlkey":"284519","p_title":"You want a Post Mortem? I got a Post Mortem for ya!","p_cat":"LD #22","p_event":"LD22","p_time":"1324300140","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1323993600","event_key":"8","event_name":"LD22"},"source_url":"2011\/12\/19\/you-want-a-post-mortem-i-got-a-post-mortem-for-ya\/","text":"<p><img alt=\"\" class=\"alignnone\" height=\"360\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/87574\/1561-shot1.png\" width=\"614\"\/><\/p>\n<p>Well that went well\u2026<\/p>\n<p>Oh, you want me to elaborate?<\/p>\n<p><strong>What went well:<\/strong><\/p>\n<ul>\n<li>I had an early playable, and it was just a matter of adding stuff from then on<\/li>\n<li>I managed to make a 2*5 pixel character spooky.<\/li>\n<li>My first tileset loader! I will reuse that!<\/li>\n<li>My first 2D level generator! (Gotta love the sine function!)<\/li>\n<\/ul>\n<div><strong>What didn\u2019t:<\/strong><\/div>\n<div>\n<ul>\n<li>I didn\u2019t find any meaningful gameplay elements that wouldn\u2019t screw with the mood<\/li>\n<li>Not much else<\/li>\n<\/ul>\n<div><strong>Stuff :<\/strong><\/div>\n<div>To be honest, I wasn\u2019t sure what kind of gameplay I wanted, but I knew I wanted a sidescroller with a character exploring a vast world, in which he would feel alone and isolated. Inspired by the feeling I got playing some Knytt Stories levels.<\/div>\n<\/div>\n<div>In the end, that was all I really came up with, an atmosphere and a feel, and at the 30+ hour mark, I decided that was all I needed.<\/div>\n<div>Some people have criticised that it doesn\u2019t have much in the way of gameplay, and to that I respond : \u201cPssh, gameplay? In a game? \u2019tis for the weak and the poor\u2026\u201d<\/div>\n<div>Yeah, I know, I dropped the ball on that bit, but I really REALLY didn\u2019t want to kill the mood with enemies or some kind or convoluted objective, so if you want gameplay, move right along.<\/div>\n<div>However, I hereby promise that LD #23 will see a \u201cgameplay TO THE MAX!\u201d submission from your\u2019s truly!<\/div>\n<div><strong>But Gaeel, how come your game sounds SO GOOD?<\/strong><\/div>\n<div>Why you flatter me\u2026<\/div>\n<div>Beyond the terribly self-congratulory tone, I do want to make a point here.<\/div>\n<div>Awful sounds are vastly superior to no sound. Please people, drop a few random sounds from SFXR and a quick soundtrack, even if it\u2019s just a few chords and a beat.<\/div>\n<div>I rate 3-stars in sound for games that have AT LEAST one sound effect, and I rate 1 star for no sound when there\u2019s no technical reason for that to be the case.<\/div>\n<div>Consider the following game :\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=rate&amp;uid=7857\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=rate&amp;uid=7857<\/a><\/div>\n<div><\/div>\n<div>One of the best I\u2019ve tried so far, yet SEVERELY lacking in sound. Now put on a gloomy soundtrack or a city background sound effect in your headphones and play it again, WHAM! Instant PERFECT LD entry.<\/div>\n<div>I know people don\u2019t think about sound much, but it has a subconscious effect that speaks straight to the \u201cOoh, this is cool\u201d part of the brain, USE IT!<\/div>","time":"December 19th, 2011 1:09 pm","title":"You want a Post Mortem? I got a Post Mortem for ya!"}