I Need Someone – What I Learned
During this Ludum Dare, I learned a lot about many different aspects of game development, and about myself. I didn’t enter the competition to win, nor did I ever think I might. My reason for entering was more of a personal challenge, and I managed to achieve my goal. That alone taught me a lot about my personal strengths and weaknesses, which I’ll be working on in the future. As a student working toward achieving an animation degree, I realized that beautification near the beginning of a production is vastly unimportant (to say the least) when compared to creating and shaping a great gameplay experience. While I don’t think my game is a jewel in any way, I appreciate the fact that I had the ability to go back and change things that I at first thought were going to be fun and appealing. These things turned out to be boring, and removing them seemed to make the game feel much more fun and playable. I believe this is an invaluable lesson to learn, for any game developer, and I’m glad I had the opportunity to learn it in this way.
For those wondering, my game can be found here:
http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8692
I managed to get it working on Windows, Mac, and in-browser.
Here’s are some screenshots:
Let me know what you think! 

