{"assets": [], "author_link": "author/drzool/", "author_name": "drZool", "cat": "LD #23", "categories": ["LD #23"], "comments": [], "epoch": 1334997720, "event": "LD23", "likes": 1, "metadata": {"p_key": "76832", "p_author": "drZool", "p_authorkey": "0", "p_urlkey": "284779", "p_title": "Enemy navigation", "p_cat": "LD #23", "p_event": "LD23", "p_time": "1334997720", "p_likes": "1", "p_comments": "0", "p_status": "WAYBACK", "us_key": null, "us_name": null, "us_username": null, "event_start": "1334880000", "event_key": "10", "event_name": "LD23"}, "source_url": "2012/04/21/enemy-navigation/", "text": "<p><a href=\"http://www.ludumdare.com/compo/wp-content/uploads/2012/04/drZoolLD23_02.png\"><img alt=\"\" class=\"alignnone size-medium wp-image-124281\" height=\"209\" src=\"http://www.ludumdare.com/compo/wp-content/uploads/2012/04/drZoolLD23_02-300x209.png\" title=\"NavMesh\" width=\"300\"/></a></p>\n<p>NavMesh &amp; Agents was a breeze to add. See this<a href=\"http://unity3d.com/support/documentation/Manual/Navmesh%20and%20Pathfinding.html\" target=\"_blank\"> link</a> for a quick tutorial. Also that blue looks cool, I might add something in that style.</p>\n<p>Tags: <a href=\"http://ludumdare.com/compo/tag/unity/\" rel=\"tag\">unity</a></p>", "time": "April 21st, 2012 8:42 am", "title": "Enemy navigation"}