Locked In The Main Mechanic
Had to bang my head quite a bit to finally settle on the mechanic I want. The idea/mechanic so far:
- The player pushes blocks towards the edge of the screen to “shape shift” that specific quadrant.
My biggest struggle was getting pixel perfect collision so the player could push blocks around the map. I gave up on this after banging my head for an hour. I know it’s possible, but I was losing time trying to figure it out. Instead I made it so if you touch a block it moves on its own in the direction you pushed it. The block will stop at the edge of the screen and you have to give it an extra push to lock in the shape shift.
This actually ended up being a more fun mechanic than I had originally intended so it works out. Tomorrow I will be figuring out a way to turn this mechanic into an actual game. Time for some sleep. Hope everyone’s having a good time!
