{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/ScaryCave-550x411.png","local":"\/data\/posts\/2012\/04\/e54427ae793309b1b9c0d2079c370673.png"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/ScaryCave.png","local":"\/data\/posts\/2012\/04\/e31b87902b2fd19667a3cccccadc9808.png"}],"author_link":"author\/geti\/","author_name":"Geti","cat":"LD #23","categories":["LD #23"],"comments":[],"epoch":1335113520,"event":"LD23","likes":4,"metadata":{"p_key":"76865","p_author":"Geti","p_authorkey":"0","p_urlkey":"284812","p_title":"Pastor Mundi Postmortem","p_cat":"LD #23","p_event":"LD23","p_time":"1335113520","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1334880000","event_key":"10","event_name":"LD23"},"source_url":"2012\/04\/22\/pastor-mundi-postmortem\/","text":"<p>So, unity wont run properly on my laptop (will try again later for a jam entry perhaps) so I\u2019m stuck with nothing to do.<br\/>\nPostmortem time!<\/p>\n<p><strong>What went wrong:<\/strong><\/p>\n<ul>\n<li><strong>Time allocation<\/strong>: Maybe going to a jam for saturday wasn\u2019t a great idea in terms of getting a compo entry done. If I\u2019d done something in Flixel then I would\u2019ve been sorted (my 2D workflow is definitely fast enough, my AS3 knowledge is up to scratch, and I\u2019ve used it for a bunch of LDs before). As it was, too many things went wrong for me to get any actual gameplay in<\/li>\n<li><strong>Wrong end of the stick<\/strong>: Though I always do this, I should<em> really<\/em> code some stuff before drawing stuff. I continue with the design on paper and in my head while I\u2019m creating assets but without a working prototype I end up with an art game that\u2019s not even really a comment on anything.<\/li>\n<li><strong>Really goddamn slow level creation workflow.<\/strong> My level creation workflow basically involved marching around the level first placing gameplay elements (~10min) and then placing graphical elements (~2.5hr). Hot damn I need to find a way to speed up the second step.<\/li>\n<li>Not familiar enough with unity. This really only mattered when I wasted an hour tracking down a bug which was caused by animation not playing if the animation calls are made from a different gameobject. Note to self, animation script on the thing with animation, anything else might get called at the wrong time. D:&lt;\n<li>Sound\/Music: Every time I do this, I forget that sounds make everything more fun. Bugger.<\/li>\n<\/li><\/ul>\n<div class=\"wp-caption aligncenter\" style=\"width: 610px\"><img alt=\"\" height=\"300\" src=\"http:\/\/www.deviantart.com\/download\/297798877\/pastor_mundi_screen_0113hrs_by_forsakengeti-d4xav31.png\" width=\"533\"\/><p class=\"wp-caption-text\">During animation crisis hour: WHY ARE YOU STUCK IN A T STAND?!?!<\/p><\/div>\n<p><strong>What went right:<\/strong><\/p>\n<ul>\n<li><strong>Graphical Cheeriness:<\/strong> I\u2019m fairly happy with how the graphical side of things came together given the short time I had to get anything done. There are definite holes in my 3D workflow but over the course of yesterday it certainly got faster <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_smile.gif\"\/><\/li>\n<li><strong>World Design:<\/strong> The world came together mostly as I envisioned it, with a few key missing points: no dock (though I\u2019ll be able to make one from the assets), no door on the house (???), no woodshed or seed shed.<\/li>\n<li><strong>Gameplay Design:<\/strong> If I got the gameplay implemented it should\u2019ve been pretty fun. Just got to finish a few assets and write a few scripts. Sadly, I didn\u2019t have time (fingers crossed for postcompo).<\/li>\n<\/ul>\n<div class=\"wp-caption aligncenter\" id=\"attachment_133729\" style=\"width: 560px\"><a href=\"\/data\/posts\/2012\/04\/e31b87902b2fd19667a3cccccadc9808.png\"><img alt=\"\" class=\"size-large wp-image-133729\" height=\"411\" src=\"\/data\/posts\/2012\/04\/e54427ae793309b1b9c0d2079c370673.png\" width=\"550\"\/><\/a><p class=\"wp-caption-text\">Animation working, Planting stuff working, Ragdolling working, Scary cave not working, trees kinda working, no sheep, no wolves, final destination.<\/p><\/div>\n<p>Bottom Line: Unity is quick for some stuff (making the planting mechanic work nicely took like 10min including messing around with prefabs). Should allocate more than 12 working hours to getting a 3D game done next time <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_smile.gif\"\/><\/p>\n<p>Happy Ludumdare, hope to get a postcompo submission out in the next few days!<\/p>","time":"April 22nd, 2012 4:52 pm","title":"Pastor Mundi Postmortem"}