{"assets":[],"author_link":"author\/ointment\/","author_name":"Jiggawatt","cat":"LD #23","categories":["LD #23"],"comments":[],"epoch":1334999820,"event":"LD23","likes":4,"metadata":{"p_key":"76866","p_author":"Jiggawatt","p_authorkey":"0","p_urlkey":"284813","p_title":"Traditionally experimental","p_cat":"LD #23","p_event":"LD23","p_time":"1334999820","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1334880000","event_key":"10","event_name":"LD23"},"source_url":"2012\/04\/21\/traditionally-experimental\/","text":"<p>For once, I wanted to make an arcade style LD game instead of another one of my depressing experimental puzzle-platformers.<\/p>\n<p>\u00a0<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/traditionally-experimental\/wides\/\" rel=\"attachment wp-att-124409\"><img alt=\"\" class=\"aligncenter size-full wp-image-124409\" height=\"200\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/wides.png\" width=\"640\"\/><\/a><br\/>\nA tiny world. A shrinking world. A world you\u2019re meant to take apart while its inhabitants try to stop you. I enjoy that stream-of-consciousness mode LD puts you in. But seriously these themes just keep getting worse, and despite being popular enough to win over a hundred other choices, I never actually see anyone say they like them.<\/p>\n<p>I like to think of it as some sort of violent chess game where your goal is to break every tile in the board. The basic gameplay is working, and I\u2019m just trying not to drown in secondary details again. There\u2019s quite a bit of puzzling involved; for example, the basic creep can place tiles, and you can\u2019t remove a tile from directly beneath it. However, once it\u2019s built a tile, it\u2019s already made up its mind about stepping on it next turn, so that\u2019s where you\u2019ll pull the curtain from under its feet. (This is like an AI glitch incorporated to the gameplay.)<\/p>\n<p>I\u2019m short on time and still not completely sure where I\u2019m going with the level design and such. And whether I should jam to get the most satisfying outcome. But it seems like I\u2019ll end up with some kind of a game again.<\/p>\n<div style=\"float: right;border: 1px solid #eee;padding: 2px;background: #fff;\"><div class=\"iLikeThis\" id=\"iLikeThis-124365\"><span class=\"counter\"><a class=\"image\" onclick=\"likeThis(124365);\">4<\/a><\/span><\/div><\/div>\n<p class=\"postmetadata\">\n<small>\n\t\t\t\t\t\tThis entry was posted\n\t\t\t\t\t\t\t\t\t\t\t\ton Saturday, April 21st, 2012 at 9:17 am\t\t\t\t\t\tand is filed under <a href=\"http:\/\/www.ludumdare.com\/compo\/category\/ld-23\/\" rel=\"category tag\">LD #23<\/a>.\n\t\t\t\t\t\tYou can follow any responses to this entry through the <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/traditionally-experimental\/feed\/\">RSS 2.0<\/a> feed.\n\n\t\t\t\t\t\t\t\t\t\t\t\t\tYou can <a href=\"#respond\">leave a response<\/a>, or <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/traditionally-experimental\/trackback\/\" rel=\"trackback\">trackback<\/a> from your own site.\n\n\t\t\t\t\t\t\n\t\t\t\t\t<\/small>\n<\/p>","time":"April 21st, 2012 9:17 am","title":"Traditionally experimental"}