{"assets":[],"author_link":"author\/someguy22\/","author_name":"RobProductions","cat":"LD - Misc","categories":["LD - Misc","LD #22"],"comments":[],"epoch":1337246520,"event":"LD22","likes":4,"metadata":{"p_key":"76924","p_author":"RobProductions","p_authorkey":"0","p_urlkey":"284943","p_title":"ISOLATED ASSAULT 2!","p_cat":"LD - Misc","p_event":"LD23","p_time":"1337246520","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1334880000","event_key":"10","event_name":"LD23"},"source_url":"2012\/05\/17\/isolated-assault-2\/","text":"<p><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"281\" src=\"http:\/\/www.youtube.com\/embed\/U81ZF0pNQ_8?fs=1&amp;feature=oembed\" width=\"500\"><\/iframe><\/p>\n<p>Surprise!<\/p>\n<p>Since <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/01\/25\/my_unsuccess_story\/\" target=\"_blank\">the post about my greatest weakness<\/a>, I\u2019ve started a new project I thought I would never finish. I just called it \u201cParkour Project\u201d because the main thing I was trying to implement was climbing and free-running. However, all my story ideas would\u2019ve taken 5 years to implement. (Some stuff about un-corrupting a futuristic city with hovercraft)<\/p>\n<p>So half-way through, I thought I should do the folks down at Ludum Dare some justice, and decided to do Isolated Assault 2. However, that meant I had to make everything from scratch again, because my current \u201cParkour Project\u201d was using a completely different character set up. It took a long time, but I finished the character controls and improved the enemy AI and sounds.<\/p>\n<p>The demo is now complete (the first 2 levels\u2026 I\u2019m working on the others right now)<\/p>\n<p>I\u2019ll explain the rest in the FAQ, but why don\u2019t you read it while the demo is downloading? :3<\/p>\n<p><a href=\"http:\/\/dl.dropbox.com\/u\/53757030\/IA2DemoV1Mac.zip\" target=\"_blank\">Mac Demo<\/a><\/p>\n<p><a href=\"http:\/\/dl.dropbox.com\/u\/53757030\/IA2DemoV1Windows.zip\" target=\"_blank\">PC Demo<\/a><\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/05\/17\/isolated-assault-2\/screen-shot-2012-05-17-at-12-09-24-pm\/\" rel=\"attachment wp-att-145888\"><img alt=\"\" class=\"aligncenter size-large wp-image-145888\" height=\"343\" sizes=\"(max-width: 550px) 100vw, 550px\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/05\/Screen-shot-2012-05-17-at-12.09.24-PM-550x343.png\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/05\/Screen-shot-2012-05-17-at-12.09.24-PM-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/05\/Screen-shot-2012-05-17-at-12.09.24-PM-550x343.png 550w\" width=\"550\"\/><\/a><\/p>\n<p><strong>FAQ<\/strong><\/p>\n<p><strong>Will there be music like what we heard in Isolated Assault?<\/strong><\/p>\n<p>Yes! The traditional looping music track over the entire level is back, but I\u2019ll also be including a new music system that plays certain tracks based on character situation and position. The original Isolated Assault track has been remastered and put into the first level. I will be mixing in orchestra sounding tracks with dubstep tracks (what I\u2019m used to). This has been a fun new experience writing music in a new style, and also it\u2019s interesting mixing in dubstep and orchestra to make one awesome music-packed game!<\/p>\n<p><strong>What\u2019s this whole battle arena about?<\/strong><\/p>\n<p>The battle arena has changed since the build of the demo (sorry) and is currently under heavy development. I\u2019m adding music, new spawn codes, and enhanced weapons, so be ready for the next demo!<\/p>\n<p><strong>When will the full game be complete? <\/strong><\/p>\n<p><strong><\/strong>Well considering I\u2019m only on level 3 right now, and considering there\u2019s going to be more than one chapter and a cool new story to implement\u2026 NOT SOON\u2026 However, new demo versions will be constantly built and I will constantly keep you guys updated on Ludum Dare and Unity Forums. I\u2019m not actually sure if I should let you see more than the first chapter before it\u2019s done\u2026 give me a comment and I\u2019ll see what I can do. Certainly an idea I have is that as I make the levels, I release the demo versions, so you can play it as its being made. (The continue button should work with multiple versions of the game)<\/p>\n<p><strong>Will the final game cost money? <\/strong><\/p>\n<p><strong><\/strong>Probably not. Most likely not. If this game gets on Steam (see below) they might recommend I make it cost money. But I don\u2019t really want to do that because I owe you guys something, and making money is not important.<\/p>\n<p><strong>What\u2019s your favorite changes from the original Isolated Assault? <\/strong><\/p>\n<p><strong><\/strong>EVERYTHING! Mostly the cinematic scenes though. It\u2019s cool to match music up to voice and animations, so hopefully the taste of cinematics you get in the demo will be extended!<\/p>\n<p><strong>What are the controls and stuff? <\/strong><\/p>\n<p><strong><\/strong>Information like that can be found in the README file. (And also the credits)<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/05\/17\/isolated-assault-2\/screen-shot-2012-05-17-at-12-19-38-pm\/\" rel=\"attachment wp-att-145893\"><img alt=\"\" class=\"aligncenter size-large wp-image-145893\" height=\"343\" sizes=\"(max-width: 550px) 100vw, 550px\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/05\/Screen-shot-2012-05-17-at-12.19.38-PM-550x343.png\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/05\/Screen-shot-2012-05-17-at-12.19.38-PM-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/05\/Screen-shot-2012-05-17-at-12.19.38-PM-550x343.png 550w\" width=\"550\"\/><\/a><\/p>\n<p>Thank you all for supporting <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?uid=7405\" target=\"_blank\">the original<\/a>, and thanks for helping make a great LD that got this series started. Yep, I said \u201cseries\u201d! I was sort of hoping to get the final version on Steam, but I have no clue what they\u2019re looking for and the submission page looks very\u2026 professional. Any ideas? Do you think I should just submit and see what happens?<\/p>\n<p>Anyways, any other questions can be asked in the comments, and be sure to stay tuned for updates!<\/p>\n<p><strong>Thanks Ludum Dare!<\/strong> <strong>&lt;3<\/strong><\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/assault\/\" rel=\"tag\">Assault<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/compo\/\" rel=\"tag\">compo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/demo\/\" rel=\"tag\">demo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game\/\" rel=\"tag\">game<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/indie\/\" rel=\"tag\">indie<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/isolated\/\" rel=\"tag\">Isolated<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld22\/\" rel=\"tag\">LD22<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/music\/\" rel=\"tag\">music<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/successstory\/\" rel=\"tag\">SuccessStory<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity3d\/\" rel=\"tag\">unity3d<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/update\/\" rel=\"tag\">update<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/video\/\" rel=\"tag\">video<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/youtube\/\" rel=\"tag\">youtube<\/a><\/p>","time":"May 17th, 2012 9:22 am","title":"ISOLATED ASSAULT 2!"}