The sorceress is in!
I shall be taking part again, crafting a game with good ol’ opengl for graphics and fmod for audio. No engines. No frameworks. Just some tedious fmod initialization code that I declared for LD22.
I am also better prepared for LD this time as I have made myself a bucket-load of utilities to help with content creation: A colour palette generator; Texture creator; Texture post-processor; Tileset editor; HUD creator; Button creator; Static 3D modeler; Dynamic 3D modeler; Terrain mesh modeler; Experimental tracker music creator.
I’ll consider this LD a live test of these utilities, so if they prove themselves useful then I’ll consider sharing them with you all after the contest. ![]()
Since I always have hot dinners, this evening I shall be preparing enough food to last me through the weekend. I have a hearty crop of beets growing in my garden, so it will likely be some variety of borscht.
Tonight I intend to wake up in time for the theme announcement (2am, but an un-missable experience imho) and then fall back asleep, before beginning work on my game at about 8-9am Saturday morning.
I hope to post progress reports and screenshots about three times each day, so if you’re interested be sure to follow my updates.
Good luck to all!