{"assets":[],"author_link":"author\/keksdev\/","author_name":"keksdev","cat":"MiniLD","categories":["MiniLD","MiniLD #35"],"comments":[],"epoch":1339866360,"event":"LD35","likes":4,"metadata":{"p_key":"76984","p_author":"keksdev","p_authorkey":"0","p_urlkey":"285307","p_title":"[\u03b1] Worlds leading dragon flight simulator in HTML5!","p_cat":"MiniLD","p_event":"LD23","p_time":"1339866360","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1334880000","event_key":"10","event_name":"LD23"},"source_url":"2012\/06\/16\/worlds-leading-dragon-flight-simulator-in-html5\/","text":"<p>Most of the day we had fun (read trouble) to make our dragon fly in<br\/>\nyour browser. This was the main point to use libGDX as a 3D engine. As<br\/>\nwe did not identify the error in our old project the first step was to<br\/>\ncopy everything over. After trying to fix some imaginary errors, we<br\/>\nrealized that Eclipse did not notice that we change assets in the file<br\/>\nsystem.<\/p>\n<p>Finally you can <strong>fly your own space dragon: <a href=\"http:\/\/schroedi.github.com\/space-dragon\/\" target=\"_blank\" title=\"Space Dragon\">Space Dragon<\/a><\/strong><br\/>\n(Tested on Opera 12 with HWacc and WebGL enabled and Chrome)<\/p>\n<p>The current steering is<strong> for dragon experts only:<\/strong><br\/>\n\u2013 left arrow key: flap down your left wing<br\/>\n\u2013 right arrow key: flap down your right wing<\/p>\n<p>Tip: flap, flap, flap and hit the rainbows<\/p>","time":"June 16th, 2012 5:06 pm","title":"[\u03b1] Worlds leading dragon flight simulator in HTML5!"}