{"assets":[],"author_link":"author\/brookman\/","author_name":"brookman","cat":"LD #24","categories":["LD #24"],"comments":[],"epoch":1344331080,"event":"LD24","likes":10,"metadata":{"p_key":"77022","p_author":"brookman","p_authorkey":"0","p_urlkey":"285357","p_title":"All in!","p_cat":"LD #24","p_event":"LD24","p_time":"1344331080","p_likes":"10","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1345766400","event_key":"12","event_name":"LD24"},"source_url":"2012\/08\/07\/all-in-2\/","text":"<p><strong>I hereby announce my participation in Ludum Dare #24!<\/strong><\/p>\n<p>This is my first game making competition and I\u2019m very excited but also a little bit frightened due to my lack of experience and the short time frame. :O<\/p>\n<p>Probably I will take a day off after LD to be able to fully focus on developing the whole weekend.<\/p>\n<p>I decided to use LibGDX because I know Java, the library is powerful and it allows for easy deployment to different platforms.<\/p>\n<p>Outline:<\/p>\n<ul>\n<li>Main library: <a href=\"http:\/\/libgdx.badlogicgames.com\/\">LibGDX<\/a><\/li>\n<li>Language: <a href=\"http:\/\/www.java.com\">Java<\/a><\/li>\n<li>Target platforms: Desktop with Java (Windows, Mac OS, Linux), HTML5\/WebGL<\/li>\n<li>Optional target platform: Android<\/li>\n<li>Development platform: Desktop gaming PC with Windows 7 (x64)<\/li>\n<li>Style: Probably 2D with very basic physics<\/li>\n<\/ul>\n<p>Tools:<\/p>\n<ul>\n<li>IDE: <a href=\"http:\/\/www.eclipse.org\">Eclipse<\/a><\/li>\n<li>Graphics: <a href=\"http:\/\/www.gimp.org\">GIMP<\/a>, <a href=\"http:\/\/http:\/\/inkscape.org\">Inkscape<\/a>, <a href=\"http:\/\/cg.in.tu-clausthal.de\/teaching\/shader_maker\/index.shtml\">Shader Maker<\/a>, <a href=\"http:\/\/code.google.com\/p\/libgdx\/wiki\/Hiero\">Hiero<\/a>, <a href=\"http:\/\/code.google.com\/p\/libgdx\/wiki\/ParticleEditor\">LibGDX Particle Editor<\/a>, <a href=\"http:\/\/www.aurelienribon.com\/blog\/projects\/physics-body-editor\/\">Physics Body Editor<\/a><\/li>\n<li>Audio: <a href=\"http:\/\/www.bfxr.net\">Bfxr<\/a>, <a href=\"http:\/\/advanced.aviary.com\/tools\/music-creator\">Aviary Music Creator ?<\/a><\/li>\n<li>Misc: <a href=\"http:\/\/www.aurelienribon.com\/blog\/2012\/04\/new-app-libgdx-project-setup\/\">LibGDX Project Setup<\/a>, <a href=\"http:\/\/keeyai.com\/projects-and-releases\/chronolapse\/\">Chronolapse<\/a>, <a href=\"http:\/\/git-scm.com\/\">Git<\/a>, <a href=\"http:\/\/github.com\">GitHub<\/a><\/li>\n<li>Additional resources: Some helper classes I wrote for LibGDX, basic shaders and debug textures. I will push them to <a href=\"http:\/\/github.com\/brookman\/libgdx-resources\">this<\/a> repository ASAP.<\/li>\n<\/ul>\n<p>While preparing for the competition I have discovered a couple of useful links which might be of use for other beginners:<\/p>\n<p>Popular tools for Ludum Dare: <a href=\"http:\/\/www.ludumdare.com\/compo\/tools\/\">http:\/\/www.ludumdare.com\/compo\/tools\/<\/a><\/p>\n<p>Sol\u2019s Ludum Dare survival guide: <a href=\"http:\/\/sol.gfxile.net\/ldsurvival.html\">http:\/\/sol.gfxile.net\/ldsurvival.html<\/a><\/p>\n<p>Good luck everyone!<\/p>\n<p>Edit:<br\/>\nI pushed some helper classes as well as a few debug and example assets and tools to my Git repository: <a href=\"https:\/\/github.com\/brookman\/libgdx-resources\">https:\/\/github.com\/brookman\/libgdx-resources<\/a><br\/>\nMaybe I will use <strong>some of it<\/strong> in my game (especially my LibGDX classes). The game source itself will be available after the event on <a href=\"https:\/\/github.com\/brookman\/Ludum-Dare-24\">this<\/a> repository.<\/p>","time":"August 7th, 2012 9:18 am","title":"All in!"}