Yet another I’m In Post. Using HTML5 / native OpenGL in JavaScript

I’m in this time as well, coming together with the guys at Spielmeister in Darmstadt, Germany.

This time I’m using the same game engine stack as the last time, but it’s grown and is now stable :)

The JavaScript based game engine stack:
http://github.com/martensms/lycheeJS

The ADK for creating native builds using my JIT runtime with OpenGL bindings:
http://github.com/martensms/lycheeJS-adk

Tools I’ll use:
- Chromium for rapid prototyping the games in the Browser
- The lycheeJS-adk for creating the native builds later
- Google Music for keepin’ up the coding flow while listening to Glitch Mob!
- Milkytracker for tracking sounds and music
- VIM as my preferred IDE (nothing faster than that)
- GIMP for creating images

That’s it. Let the games begin!

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This entry was posted on Friday, August 24th, 2012 at 4:55 pm and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.