{"assets":[],"author_link":"author\/murrayl\/","author_name":"MurrayL","cat":"LD #24","categories":["LD #24"],"comments":[],"epoch":1345972440,"event":"LD24","likes":4,"metadata":{"p_key":"77101","p_author":"MurrayL","p_authorkey":"0","p_urlkey":"285646","p_title":"Taking Our Sweet Time","p_cat":"LD #24","p_event":"LD24","p_time":"1345972440","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1345766400","event_key":"12","event_name":"LD24"},"source_url":"2012\/08\/26\/taking-our-sweet-time\/","text":"<p>Apologies for the radio-silence thus far.<\/p>\n<p>Dave and I, the \u2018dream team\u2019 (in that it makes no sense and you feel sort of weirded out when it\u2019s all over), are working on a new adventure game. It\u2019s a little more ambitious than subAtomic in its scope, hence the complete lack of time to update social media with progress reports.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/26\/taking-our-sweet-time\/playground\/\" rel=\"attachment wp-att-170889\"><img alt=\"Screenshot of a car, crashed in a playground\" class=\"aligncenter size-large wp-image-170889\" height=\"343\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Playground-550x343.png\" width=\"550\"\/><\/a><\/p>\n<p>I\u2019ve been working steadily on the background art, and I\u2019m approaching the point where I can start putting the game together. If that last sentence made you gasp and shake your head, don\u2019t worry \u2013 I\u2019ve been doing the same thing.<\/p>\n<p>Fortunately, I\u2019ll be <del>stealing<\/del> making good use of the modified UI code from subAtomic which I\u2019ve been working with extensively for the last few weeks (as part of an upcoming commercial release called <em>Astroloco<\/em>).<\/p>\n<p>More updates (and perhaps even some gameplay!) as it happens.<\/p>","time":"August 26th, 2012 9:14 am","title":"Taking Our Sweet Time"}