{"author_name":"zagony","cat":"LD #35","comments":[],"epoch":1460783640,"likes":2,"metadata":{"p_key":"7712","p_author":"zagony","p_authorkey":"57513","p_urlkey":"43150","p_title":"Progress!","p_cat":"LD #35","p_event":"LD35","p_time":"1460783640","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"57513","us_name":"zagony","us_username":"zagony","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>I had to start a couple of hours late, but I&#8217;m in now, and I&#8217;ve started building a game! I&#8217;m doing a platformer, and this time I&#8217;m trying to put some effort into making sure the player doesn&#8217;t feel floaty like my last game. I have doors and buttons all dynamic and rigged up, and I&#8217;m happy with how I&#8217;m going.<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/nNNzIvDUMoU?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>Tools used so far:<br \/>\n Unity<br \/>\n Photoshop<br \/>\n Visual Studio<\/p>\n <p>Happy Luduming!<\/p>","time":"April 16th, 2016 12:14 am","title":"Progress!"}