{"assets":[],"author_link":"author\/michax\/","author_name":"michax","cat":"LD #24","categories":["LD #24"],"comments":[],"epoch":1346579100,"event":"LD24","likes":6,"metadata":{"p_key":"77120","p_author":"michax","p_authorkey":"0","p_urlkey":"285665","p_title":"Post mortem: Move Forward","p_cat":"LD #24","p_event":"LD24","p_time":"1346579100","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1345766400","event_key":"12","event_name":"LD24"},"source_url":"2012\/09\/02\/post-mortem-move-forward\/","text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=14308\" target=\"_blank\"><img alt=\"\" class=\"alignnone\" height=\"309\" src=\"https:\/\/dl.dropbox.com\/u\/25801721\/screen_8.jpg\" width=\"550\"\/><\/a><\/p>\n<p>First i want to thanks for all <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=14308\" target=\"_blank\">comments and plays<\/a>! Really apprieciate it!<\/p>\n<p>So here goes post mortem.<\/p>\n<p><strong>1. What went right<\/strong><\/p>\n<p>I\u2019m really happy with sum of all worktime put into <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=14308\" target=\"_blank\">the game<\/a>. \u00a0I\u2019ve managed time well and sleep just about right amount to<br\/>\nbe aware of the surrounding and work. And I <strong>lost \u00a0some weigh<\/strong>t which was a big suprise for me, who would\u2019ve thought <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_smile.gif\"\/><\/p>\n<p><strong>2. What went wrong<\/strong><\/p>\n<p>In short, <strong>planing<\/strong>. I\u2019ve lost too much time doing graphics. Big mistake was creating whole scene instead of preparing reusable assets to create bigger locations. <strong>I also didn\u2019t focused on puzzles<\/strong> so in the end game feels shallow. I should focus more on interesting gameplay and longevity.<\/p>\n<p><a href=\"https:\/\/dl.dropbox.com\/u\/25801721\/ld24_screen_2.jpg\"><img alt=\"\" class=\"alignnone\" height=\"309\" src=\"https:\/\/dl.dropbox.com\/u\/25801721\/ld24_screen_2.jpg\" width=\"550\"\/><\/a><\/p>\n<p><strong>3.What\u2019s next ?\u00a0<\/strong><\/p>\n<p>I\u2019m currently working on finishing game and want to create something bigger and fun. I\u2019ve learnt a lesson and I try to setup \u00a0better workflow to manage longer game. I don\u2019t have to much to show as <strong>i\u2019m developing tool which will automate lightmap baking and asset management within blende<\/strong>r. I hope it will speed up location creation and allows me to spend more time on creating puzzles and story.<\/p>\n<p>Little post ld shot:<\/p>\n<p><a href=\"https:\/\/dl.dropbox.com\/u\/25801721\/12_v4_level.jpg\" target=\"_blank\"><img alt=\"\" class=\"alignnone\" height=\"200\" src=\"https:\/\/dl.dropbox.com\/u\/25801721\/12_v4_level.jpg\" width=\"550\"\/><\/a><\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=14308\" target=\"_blank\" title=\"Link to the entry\">Link to the entry<\/a><\/p>\n<p>\u00a0<\/p>","time":"September 2nd, 2012 9:45 am","title":"Post mortem: Move Forward"}