{"assets":[],"author_link":"author\/bisou_turbod\/","author_name":"Bisou_TurboD","cat":"LD #24","categories":["LD #24"],"comments":[],"epoch":1346303280,"event":"LD24","likes":5,"metadata":{"p_key":"77134","p_author":"Bisou_TurboD","p_authorkey":"0","p_urlkey":"285679","p_title":"Red Underpants \u2013 Post Mortem","p_cat":"LD #24","p_event":"LD24","p_time":"1346303280","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1345766400","event_key":"12","event_name":"LD24"},"source_url":"2012\/08\/30\/red-underpants-post-mortem\/","text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/30\/red-underpants-post-mortem\/ru_5_strip14\/\" rel=\"attachment wp-att-179657\"><img alt=\"\" class=\"alignnone wp-image-179657\" height=\"79\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/RU_5_strip14-550x57.png\" width=\"779\"\/><\/a><\/p>\n<p><strong>What I had in mind<\/strong><\/p>\n<p>I wanted to make a game where you play a kind of a<strong> nerdy guy<\/strong>, at the <strong>top of human evolution<\/strong>. He happens to be stranded on a desert island after a plane crash.<br\/>\nYou\u2019d have to<strong> explore the island<\/strong> to learn and discover a way to get out of it.<\/p>\n<p>The idea behind this concept is that you\u2019re back to a primitive state at the beginning of the game (weak and naked) and you must evolve to escape the island: you have to<strong> improve your survival skills<\/strong> and become a kind of Tarzan at the end of the game.<br\/>\nThe game mechanics revolve around a <strong>platforming with adventure\/point-and-click elements.<\/strong><br\/>\n<strong>What Went Right<\/strong><\/p>\n<p>No unexpected crashes or bad issues during the weekend.<br\/>\nI developed a <strong>craft system,<\/strong> it was the first time I thought about that kind of thing.<br\/>\nI managed to submit something!<\/p>\n<p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/30\/red-underpants-post-mortem\/ru_4\/\" rel=\"attachment wp-att-179658\"><img alt=\"\" class=\"size-full wp-image-179658 aligncenter\" height=\"204\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/RU_4.png\" width=\"279\"\/><\/a><\/p>\n<p><strong>What Went Wrong<\/strong><\/p>\n<p>It was<strong> way toooo big<\/strong> for a single man. The game represents less than a half of what I had in mind. It\u2019s a classic mistake, I knew it but I fell into the trap.<br\/>\nI spent a day and a half to develop the game system and only<strong> 8 hours on level design, art and animations<\/strong>. It\u2019s absolutely not the right balance.<br\/>\nNobody has tested my game before I submitted it and the game suffers from that:<br\/>\n\u2013 A lot of <strong>Level Design issues<\/strong>: I did not realized that people would try to escape from the island by swiming away from it and I didn\u2019t put any invisible walls to block the end of the room. <strong>Everybody\u2019s falling into the void at the end of the ocean<\/strong> and the game is over: awful design mistake here!<br\/>\n\u2013 The<strong> craft system is not really understood<\/strong> at first and it\u2019s a bit glitched: you can\u2019t craft a recipe with two ingredients if there\u2019s a third one in the top slot.<br\/>\n\u2013 Some <strong>recipes are not obvious enough<\/strong>. It\u2019s ok for a LucasArts game where you accepted to spend time trying to combinate items, but I think a lot of people will not be so patient for a little, free, snack game.<br\/>\nI had no time for music.<br\/>\nUser<strong> Interface took me too much time<\/strong>.<br\/>\n<a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/30\/red-underpants-post-mortem\/ru_2\/\" rel=\"attachment wp-att-179661\"><img alt=\"\" class=\"alignnone size-large wp-image-179661\" height=\"343\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/RU_2-550x343.png\" width=\"550\"\/><\/a><em>Drag and Drop Interface for crafting<\/em> \u2013&gt; way too big <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_smile.gif\"\/><br\/>\n<strong>Conclusion :<\/strong><br\/>\nAs I said I made a very usual mistake: the concept was too big for such a small development time. I knew it when I had the idea but it was challenging so I gave it a try anyway. It\u2019s a semi-failure because the game does not represent what I had in mind and for many people the experience will be ruined because of design issues.<br\/>\nI think I will do a post-compo version with the whole TurboDindon team, with new graphics, sounds and a real Level Design. You\u2019ll be able to play it soon!<\/p>\n<p>Thanks for reading, and remember to avoid leaving the island by swimming if you play the game.<\/p>\n<p>Cheers!<\/p>\n<p>Bisou<\/p>\n<p>\u00a0<\/p>\n<p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=14464\" rel=\"attachment wp-att-179676\" title=\"Play and Rate\"><img alt=\"\" class=\"size-full wp-image-179676 aligncenter\" height=\"246\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/RU_61.png\" width=\"180\"\/><\/a><\/p>\n<p style=\"text-align: center\">\n<\/p>","time":"August 30th, 2012 5:08 am","title":"Red Underpants \u2013 Post Mortem"}