{"author_name":"whilefun","cat":"LD #35","comments":[],"epoch":1460783400,"likes":0,"metadata":{"p_key":"7715","p_author":"whilefun","p_authorkey":"7424","p_urlkey":"43153","p_title":"Friday Update","p_cat":"LD #35","p_event":"LD35","p_time":"1460783400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7424","us_name":"whilefun","us_username":"whilefun","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/LD35Update01s-300x170.gif\" alt=\"LD35Update01s\" width=\"300\" height=\"170\" class=\"alignnone size-medium wp-image-542809\" \/><br \/>\n <\/p>\n <p>Pictured below is the tight little test factory setup for testing. Also kept my raycast range to infinity to I can quickly play test with just the mouse (no WASD)<\/p>\n <p><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/LD35UpdateShot01-300x190.png\" alt=\"LD35UpdateShot01\" width=\"300\" height=\"190\" class=\"alignnone size-medium wp-image-542820\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/LD35UpdateShot01-300x190.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/LD35UpdateShot01-550x349.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/LD35UpdateShot01.png 626w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>Some progress so far on the main game loop. I have my main machine state working, buttons can be presed, objects can be wrangled. Might call it a night at get back at it tomorrow morning.<\/p>\n <p>Tomorrow&#8217;s plan: finish all core loops and object mechanisms, prepare grey box layout of level, and event triggers. Sunday tentative plans are for textured 3d models, sounds, a main menu, and adjustable mouse sensitivity.<\/p>","time":"April 16th, 2016 12:10 am","title":"Friday Update"}