{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/11\/sc4.png","local":"\/data\/posts\/2012\/11\/9fc77aaed3ab0a6f0ff95a5bc9715b1c.png"}],"author_link":"author\/jujule\/","author_name":"jujule","cat":"October Challenge 2012","categories":["October Challenge 2012"],"comments":[],"epoch":1352293320,"event":"","likes":5,"metadata":{"p_key":"77152","p_author":"jujule","p_authorkey":"0","p_urlkey":"285876","p_title":"A late October Challenge Post Mortem","p_cat":"October Challenge 2012","p_event":"LD24","p_time":"1352293320","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1345766400","event_key":"12","event_name":"LD24"},"source_url":"2012\/11\/07\/a-late-october-challenge-post-mortem\/","text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/11\/07\/a-late-october-challenge-post-mortem\/sc4\/\" rel=\"attachment wp-att-187237\"><img alt=\"Game Over, man !\" class=\"aligncenter size-full wp-image-187237\" height=\"480\" src=\"\/data\/posts\/2012\/11\/9fc77aaed3ab0a6f0ff95a5bc9715b1c.png\" width=\"640\"\/><\/a><\/p>\n<p>Hi to everybody. Here is my post mortem for <strong>The Princess Digs Zombies<\/strong>, the game I made for the October Challenge 2012.<\/p>\n<p>First, the result : I failed\u2026 I finished and submitted the game on Kongregate about 10 days before the end of the challenge but didn\u2019t manage to make a dollar. On November 1, I was at $0.51 in revenue.<\/p>\n<p>What went wrong :<\/p>\n<p>\u2013 I completely underestimated\u00a0( again ) the time I needed to finish the game.<\/p>\n<p>\u2013 I was so worried of not having enough time to make money on Kongregate that I published too early and didn\u2019t play test the game enough. I missed a huge design flaw that was of course immediately spotted by players. From that moment the game never got better review than 2 stars ( and rightly so ) and could therefore never attract enough people.<\/p>\n<p>\u2013 design flaw : I was so obsessed about how I wanted the game to be played that I could never imagine that their would be other ways to play it. There was : just push up and you can beat the game in no time, not even looking at the screen. So the problem was not only that I didn\u2019t take enough time to play test the game, but I should also have had it tested by others<\/p>\n<p>What went well :<\/p>\n<p>\u2013 I had fun !<\/p>\n<p>\u2013 I finished something in time and submitted it !<\/p>\n<p>\u2013 I made not only 1 but 2 products ! There is the game of course but I am now also selling the ASCII console tool I developed for it on the Unity Asset Store. Look for <strong>TrueColor CP437<\/strong> in the Asset Store if you are interested in it. Or checke the <a href=\"http:\/\/www.jaffarjaipercute.com\/unity\/truecolorcp437\/index.html\" title=\"TrueColor CP437\">web page<\/a>.<\/p>\n<p>\u00a0<\/p>\n<p>Well, if you went that far, thank you for reading. Congrats to everybody who participated. See you for the next miniLD !<\/p>\n<p>-jujule<\/p>\n<p>\u00a0<\/p>","time":"November 7th, 2012 1:02 pm","title":"A late October Challenge Post Mortem"}