MiniLD #20: I’m in.
I finally decided that I’m going to give it my all. Might be going somewhere tomorrow, so my time might be a little limited, but I’m pretty sure I have an idea and will be able to complete a prototypeish version of it.
I’ve decided on a resource-gathering game, where the goal is to gather the most material within a time limit. During this time period you must place collectors, manually collect, and cut off your enemy’s collectors from material supplies. Pretty simple, but the levels are looking varied enough that it should turn out to be pretty fun to play with a friend. (Probably not going to code AI.)
The levels are procedurally generated (ooh, buzzword) and so will be the collection units’ graphics. Also, I hope to make a special vector font system that offsets all line segment points to create a font that never uses the same glyph twice–every character having unique offsets within it. If you didn’t notice at the beginning of this paragraph, you can see my level generator in action here.
Can’t wait until tomorrow! I think I’ll be able to finish this project.
This entry was posted on Friday, July 16th, 2010 at 11:29 pm and is filed under MiniLD #20. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.