{"assets":[],"author_link":"","author_name":"","cat":"October Challenge 2010","categories":["October Challenge 2010"],"comments":[],"epoch":1286617080,"event":"","likes":0,"metadata":{"p_key":"77302","p_author":"","p_authorkey":"0","p_urlkey":"286026","p_title":"PoV Day 4 \u2013 A less lame day","p_cat":"October Challenge 2010","p_event":"LD18","p_time":"1286617080","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1282262400","event_key":"4","event_name":"LD18"},"source_url":"2010\/10\/09\/pov-day-4-a-less-lame-day\/","text":"<h3>A less lame day (11:30 AM)<\/h3>\n<p>I said on my day 3 post that I \u201chope I come back and do more work\u201d\u2026 which I didn\u2019t.<\/p>\n<p>I got up early today (9 AM\u2026 which should make you wonder when \u201cnormal\u201d is), and did some work.  I\u2019m ignoring IRC at the moment, so I can make a whole bunch of progress.<\/p>\n<div class=\"wp-caption aligncenter\" id=\"attachment_28176\" style=\"width: 560px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/PoVGame10.png\"><img alt='It says \"Behind\" not Eehind... not that you would have thought otherwise' class=\"size-large wp-image-28176\" height=\"321\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/PoVGame10-550x321.png\" title=\"PoVGame10\" width=\"550\"\/><\/a><p class=\"wp-caption-text\">It says 'Behind' not Fehind... not that you would have thought otherwise<\/p><\/div>\n<p>Been tweaking the code and rough editing interface to support multiple layers and a transformation matrix.  Currently it\u2019s limited to a single room, but neighboring room editing should be soon\u2026 hopefully today.<\/p>\n<p>Back to work.<\/p>\n<h3>More Control (1:30 PM)<\/h3>\n<p>Now only displaying the layer info from the current layer.<\/p>\n<div class=\"wp-caption aligncenter\" id=\"attachment_28181\" style=\"width: 560px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/PoVGame11.png\"><img alt=\"You can't tell, but it's spinning and doing cool perspective depthy stuff\" class=\"size-large wp-image-28181\" height=\"321\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/PoVGame11-550x321.png\" title=\"PoVGame11\" width=\"550\"\/><\/a><p class=\"wp-caption-text\">You can't tell, but it's spinning and doing cool perspective depthy stuff<\/p><\/div>\n<div class=\"wp-caption aligncenter\" id=\"attachment_28183\" style=\"width: 560px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/PoVGame12.png\"><img alt=\"As you change layers, the camera zooms in.  In game will work the same.\" class=\"size-large wp-image-28183\" height=\"321\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/PoVGame12-550x321.png\" title=\"PoVGame12\" width=\"550\"\/><\/a><p class=\"wp-caption-text\">As you change layers, the camera zooms in.  In game will work the same.<\/p><\/div>\n<p>Fun fun.<\/p>\n<h3>Adjacent Room Drawing and Editing (2:30 PM)<\/h3>\n<div class=\"wp-caption aligncenter\" id=\"attachment_28187\" style=\"width: 560px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/PoVGame13.png\"><img alt=\"Brown things in the background?  Lets pretend those are some sort of pillar.\" class=\"size-large wp-image-28187\" height=\"321\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/PoVGame13-550x321.png\" title=\"PoVGame13\" width=\"550\"\/><\/a><p class=\"wp-caption-text\">Brown things in the background?  Lets pretend those are some sort of pillar.<\/p><\/div>\n<h3>Camera Panning (7:15 PM)<\/h3>\n<p>After a 2 hour walk, dinner, and a some bugfixing (some editor alignment bugs), we now have some very basic Camera panning.<\/p>\n<div class=\"wp-caption aligncenter\" id=\"attachment_28196\" style=\"width: 560px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/PoVGame14.png\"><img alt=\"Two rooms.  The one with the red tile markers is the one we are editing.\" class=\"size-large wp-image-28196\" height=\"319\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/PoVGame14-550x319.png\" title=\"PoVGame14\" width=\"550\"\/><\/a><p class=\"wp-caption-text\">Two rooms.  The one with the red tile markers is the one we are editing.<\/p><\/div>\n<p>Just about done for the night.  A little more minor tweaking, then movie time.<\/p>\n<h3>Building maps in all directions (7:40 PM)<\/h3>\n<p>I can now build maps in all directions.<\/p>\n<div class=\"wp-caption aligncenter\" id=\"attachment_28199\" style=\"width: 560px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/PoVGame15.png\"><img alt=\"That's where the staircase goes.\" class=\"size-large wp-image-28199\" height=\"321\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/PoVGame15-550x321.png\" title=\"PoVGame15\" width=\"550\"\/><\/a><p class=\"wp-caption-text\">That's where the staircase goes.<\/p><\/div>\n<p>There seems to be a crash bug when I go to far (or at least there was earlier).  I\u2019ll tackle that tomorrow.<\/p>\n<p>Overall, a good day.<\/p>\n<p class=\"postmetadata alt\">\n<small>\n\t\t\t\t\t\tThis entry was posted\n\t\t\t\t\t\t\t\t\t\t\t\ton Saturday, October 9th, 2010 at 9:38 am\t\t\t\t\t\tand is filed under <a href=\"http:\/\/www.ludumdare.com\/compo\/category\/october2010\/\" rel=\"category tag\" title=\"View all posts in October Challenge 2010\">October Challenge 2010<\/a>.\n\t\t\t\t\t\tYou can follow any responses to this entry through the <a href=\"http:\/\/www.ludumdare.com\/compo\/2010\/10\/09\/pov-day-4-a-less-lame-day\/feed\/\">RSS 2.0<\/a> feed.\n\n\t\t\t\t\t\t\t\t\t\t\t\t\tYou can <a href=\"#respond\">leave a response<\/a>, or <a href=\"http:\/\/www.ludumdare.com\/compo\/2010\/10\/09\/pov-day-4-a-less-lame-day\/trackback\/\" rel=\"trackback\">trackback<\/a> from your own site.\n\n\t\t\t\t\t\t\n\t\t\t\t\t<\/small>\n<\/p>","time":"October 9th, 2010 9:38 am","title":"PoV Day 4 \u2013 A less lame day","title_was_empty":false}