{"assets":[],"author_link":"author\/arkeus\/","author_name":"arkeus","cat":"LD #21","categories":["LD #21"],"comments":[],"epoch":1315259460,"event":"LD21","likes":12,"metadata":{"p_key":"77408","p_author":"arkeus","p_authorkey":"0","p_urlkey":"286259","p_title":"Glissaria Post-Competition Version","p_cat":"LD #21","p_event":"LD21","p_time":"1315259460","p_likes":"12","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1313712000","event_key":"7","event_name":"LD21"},"source_url":"2011\/09\/05\/glissaria-post-competition-version\/","text":"<h2 style=\"text-align: center\"><a href=\"http:\/\/projects.iarke.us\/glissaria\" title=\"Glissaria\"><span style=\"color: #3366ff\"><br\/>\nClick here to play the enhanced version of Glissaria<\/span><br\/>\n<\/a><\/h2>\n<div class=\"mceTemp mceIEcenter\" style=\"text-align: center\">\n<dl>\n<dt><img alt=\"\" height=\"276\" src=\"http:\/\/ss.iarke.us\/201109\/052128480748.png\" width=\"396\"\/><\/dt>\n<dd>Glissaria 2.0<\/dd>\n<\/dl>\n<\/div>\n<p>So for the past couple of weeks I\u2019ve been trying to find time to work on my Ludum Dare 21 entry (Glissaria) in order to improve it for a widespread release. I wasn\u2019t able to put all that much time into it, and I\u2019ve often been distracted as there are quite a few projects I am looking forward to working on, but I managed to greatly improve it.<\/p>\n<p>The original release had all the basic elements of gameplay there, but unfortunately there wasn\u2019t any balanced content to actually play. The game started off incredibly hard, and if you managed to survive long enough, took a turn to incredibly easy (and after a certain point it became impossible to lose). Mostly this stems from the fact that I chose to make a game in 48 hours that was way overscoped, which led to me spend every last minute working on features, and not have any time to playtest and balance.<\/p>\n<p>But with the latest enhanced version, that has changed. There is now an 8 chapter story mode (with an in game tutorial to help ease up the learning curve), and an endless mode where you can try to survive as long as possible. There are also a set of achievements to give you something to work towards, even if you just want to play around. I\u2019ve added new tower types, new gem types, new enemies, improved graphics, and a greatly improved user interface. I\u2019ve also managed to improve a <strong>ton<\/strong>\u00a0of small things that just made the game less fun than it could be.<\/p>\n<p>Before release though, I would like to get one last round of feedback from anyone who has some spare time (which I know is hard to come by around here with all these games to judge!) I don\u2019t plan on making any large scale changes, simply because I am transitioning what I am working on rather quickly, but anything you guys think of that could improve the game (especially around balance and bugs), please let me know, as I will take it into account for any last tweaks before release!<\/p>\n<div class=\"wp-caption aligncenter\" style=\"width: 406px\"><img alt=\"\" height=\"276\" src=\"http:\/\/ss.iarke.us\/201109\/052137460750.png\" width=\"396\"\/><p class=\"wp-caption-text\">The improved interface and graphics<\/p><\/div>\n<p>Thanks for your time!<a href=\"http:\/\/projects.iarke.us\/glissaria\"> Click here<\/a> to play the enhanced version of the game.\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=preview&amp;uid=4155\">If you want to play the original competition version of the game, view the competition entry page here.<\/a> But as always, remember to vote based on the competition version.<\/p>\n<div style=\"float: right;border: 1px solid #eee;padding: 2px;background: #fff;\"><div class=\"iLikeThis\" id=\"iLikeThis-73146\"><span class=\"counter\"><a class=\"image\" onclick=\"likeThis(73146);\">12<\/a><\/span><\/div><\/div>\n<p class=\"postmetadata alt\">\n<small>\n\t\t\t\t\t\tThis entry was posted\n\t\t\t\t\t\t\t\t\t\t\t\ton Monday, September 5th, 2011 at 9:51 pm\t\t\t\t\t\tand is filed under <a href=\"http:\/\/www.ludumdare.com\/compo\/category\/ld-21\/\" rel=\"category tag\" title=\"View all posts in LD #21\">LD #21<\/a>.\n\t\t\t\t\t\tYou can follow any responses to this entry through the <a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/09\/05\/glissaria-post-competition-version\/feed\/\">RSS 2.0<\/a> feed.\n\n\t\t\t\t\t\t\t\t\t\t\t\t\tYou can <a href=\"#respond\">leave a response<\/a>, or <a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/09\/05\/glissaria-post-competition-version\/trackback\/\" rel=\"trackback\">trackback<\/a> from your own site.\n\n\t\t\t\t\t\t\n\t\t\t\t\t<\/small>\n<\/p>","time":"September 5th, 2011 9:51 pm","title":"Glissaria Post-Competition Version","title_was_empty":false}