{"assets":[],"author_link":"author\/tnelsond\/","author_name":"tnelsond","cat":"LD #22","categories":["LD #22"],"comments":[],"epoch":1322735880,"event":"LD22","likes":6,"metadata":{"p_key":"77449","p_author":"tnelsond","p_authorkey":"0","p_urlkey":"286300","p_title":"Going Retro","p_cat":"LD #22","p_event":"LD22","p_time":"1322735880","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1323993600","event_key":"8","event_name":"LD22"},"source_url":"2011\/12\/01\/going-retro\/","text":"<p>As usuall, I\u2019ll be hacking something together in ansi C with SDL.<\/p>\n<p>Vim is the only tool I plan on using, and as such, my games will most likely have pixel art sown into the source.<\/p>\n<p>\u00a0<\/p>\n<p>I\u2019m ready to start hacking. Perhaps my game will even be psuedo 3d with oblique projection.<\/p>","time":"December 1st, 2011 10:38 am","title":"Going Retro","title_was_empty":false}