{"assets":[],"author_link":"author\/zapaman\/","author_name":"zapaman","cat":"LD #22","categories":["LD #22"],"comments":[],"epoch":1324105800,"event":"LD22","likes":7,"metadata":{"p_key":"77504","p_author":"zapaman","p_authorkey":"0","p_urlkey":"286355","p_title":"Progress Report","p_cat":"LD #22","p_event":"LD22","p_time":"1324105800","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1323993600","event_key":"8","event_name":"LD22"},"source_url":"2011\/12\/17\/progress-report-26\/","text":"<p>It seems that 12 hours have passed since the compo started. It\u2019s time to look back on what I have accomplished in this 12 hours.<\/p>\n<p>I\u2019m going to start with a small description of what is going on in the game:<\/p>\n<p>The game takes place in a vritual environment (tron-like grids). Both the player and his enemies are virtual bots, living in cyber space. The player\u2019s goal is to collect the \u201cIntelligence\u201d briefcase, and send it to the drop off zone. You win points by scoring touchdowns (dropping the Intelligence in the designated area), you loose points if you get killed.<\/p>\n<p>The enemies (baddies as I like to call them) are not hostile towards you at first, but become so when you steal their precious briefcase. In order to reach the drop zone, the player must push (while carrying the briefcase) through the enemy lines. Once the touchdown occurs, the briefcase is reset to it\u2019s original position.<\/p>\n<p>Think of it as a Top-Down Shooter meets Team Fortress 2 and American Football. Up till know I have the following things working:<\/p>\n<ul>\n<li>Player controls<\/li>\n<li>Collision and Gravity<\/li>\n<li>Enemy spawning and a shitty AI that starts to follow you when you pick up the briefcase<\/li>\n<li>Dropping and picking up the briefcase<\/li>\n<li>Player bullets (enemy bullets to be added soon)<\/li>\n<\/ul>\n<p>Here\u2019s a rough concept of the playing field:<\/p>\n<p><img alt=\"\" class=\"alignnone\" height=\"441\" src=\"http:\/\/dl.dropbox.com\/u\/23337718\/LudumDare%20Screenshoot\/the_field.png\" width=\"800\"\/><\/p>\n<p>Here\u2019s a Screenshot:<\/p>\n<p><img alt=\"\" class=\"alignnone\" height=\"465\" src=\"http:\/\/dl.dropbox.com\/u\/23337718\/LudumDare%20Screenshoot\/3.png\" width=\"800\"\/><\/p>\n<p>What do you guys think?<\/p>\n<p>\u00a0<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress-report\/\" rel=\"tag\">Progress Report<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/touchdown\/\" rel=\"tag\">Touchdown<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/zapaman\/\" rel=\"tag\">Zapaman<\/a><\/p>","time":"December 17th, 2011 7:10 am","title":"Progress Report","title_was_empty":false}