{"assets":[],"author_link":"author\/philhassey\/","author_name":"philhassey","cat":"October Challenge 2011","categories":["October Challenge 2011"],"comments":[],"epoch":1319311080,"event":"","likes":9,"metadata":{"p_key":"77512","p_author":"philhassey","p_authorkey":"0","p_urlkey":"286363","p_title":"Anathema Mines \u2013 now with animated characters","p_cat":"October Challenge 2011","p_event":"LD21","p_time":"1319311080","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1313712000","event_key":"7","event_name":"LD21"},"source_url":"2011\/10\/22\/anathema-mines-now-with-animated-characters\/","text":"<p>So .. I\u2019ve done a ton to the game in the last day or so.  Got all the in game features working nicely and stuff.  The most notable visual change is the addition of characters.  Check out these lil\u2019 guys!  These are the same guys I used in the original \u201cDynamite\u201d I made for pyweek like a million years ago.  They work pretty well scaled down and tiny.  Next up, I gotta add a basic save\/load interface for my level editor and then start churning out levels and all that!<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/10\/anathema2ScreenSnapz006.png\"><img alt=\"\" class=\"aligncenter size-full wp-image-76651\" height=\"362\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/10\/anathema2ScreenSnapz006.png\" title=\"anathema2ScreenSnapz006\" width=\"567\"\/><\/a><\/p>\n<p>Oh, and I grabbed all the sound effects from Dynamite and Escape from Anathema Mines and added them into this game.  Makes it feel a bit more lively!  I\u2019ve also added \u201cdata cartridges\u201d that display text messages when picked up, I guess that\u2019s the cheap way to give a game some vague story-line.<\/p>\n<p>-Phil<\/p>\n<p>UPDATE: Using my cool-sauce edge generation script, with just a few minutes of graphics work I can get a totally different look to my game.  This is going to be super helpful to giving my low-budget game the appearance that it has art in it (maybe).<\/p>\n<p>Weird and squiggly:<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/10\/anathema2ScreenSnapz007.png\"><img alt=\"\" class=\"aligncenter size-full wp-image-76673\" height=\"443\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/10\/anathema2ScreenSnapz007.png\" title=\"anathema2ScreenSnapz007\" width=\"453\"\/><\/a><\/p>\n<p>Fractalicious Puzzle Shaped:<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/10\/anathema2ScreenSnapz008.png\"><img alt=\"\" class=\"aligncenter size-full wp-image-76674\" height=\"360\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/10\/anathema2ScreenSnapz008.png\" title=\"anathema2ScreenSnapz008\" width=\"393\"\/><\/a><\/p>\n<p>Square:<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/10\/anathema2ScreenSnapz009.png\"><img alt=\"\" class=\"aligncenter size-full wp-image-76675\" height=\"360\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/10\/anathema2ScreenSnapz009.png\" title=\"anathema2ScreenSnapz009\" width=\"393\"\/><\/a><\/p>\n<p>I think with varying the user flashlight color and varying the floor texture I can probably get some really different feeling settings for the game to take place <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_smile.gif\"\/> <\/p>\n<p>-Phil<\/p>\n<div style=\"float: right;border: 1px solid #eee;padding: 2px;background: #fff;\"><div class=\"iLikeThis\" id=\"iLikeThis-76650\"><span class=\"counter\"><a class=\"image\" onclick=\"likeThis(76650);\">9<\/a><\/span><\/div><\/div>\n<p class=\"postmetadata alt\">\n<small>\n\t\t\t\t\t\tThis entry was posted\n\t\t\t\t\t\t\t\t\t\t\t\ton Saturday, October 22nd, 2011 at 7:18 pm\t\t\t\t\t\tand is filed under <a href=\"http:\/\/www.ludumdare.com\/compo\/category\/october-challenge-2011\/\" rel=\"category tag\" title=\"View all posts in October Challenge 2011\">October Challenge 2011<\/a>.\n\t\t\t\t\t\tYou can follow any responses to this entry through the <a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/10\/22\/anathema-mines-now-with-animated-characters\/feed\/\">RSS 2.0<\/a> feed.\n\n\t\t\t\t\t\t\t\t\t\t\t\t\tYou can <a href=\"#respond\">leave a response<\/a>, or <a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/10\/22\/anathema-mines-now-with-animated-characters\/trackback\/\" rel=\"trackback\">trackback<\/a> from your own site.\n\n\t\t\t\t\t\t\n\t\t\t\t\t<\/small>\n<\/p>","time":"October 22nd, 2011 7:18 pm","title":"Anathema Mines \u2013 now with animated characters","title_was_empty":false}