{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/letter02.png","local":"\/data\/posts\/2011\/12\/96a4c769b5072b315589c5f6672040d1.png"}],"author_link":"author\/axcho\/","author_name":"axcho","cat":"LD #22","categories":["LD #22"],"comments":[],"epoch":1324253040,"event":"LD22","likes":4,"metadata":{"p_key":"77542","p_author":"axcho","p_authorkey":"0","p_urlkey":"286393","p_title":"Extreme tilemapping for The Love Letter","p_cat":"LD #22","p_event":"LD22","p_time":"1324253040","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1323993600","event_key":"8","event_name":"LD22"},"source_url":"2011\/12\/19\/extreme-tilemapping-for-the-love-letter\/","text":"<p>Here ends the second day of the Ludum Dare jam, at least for us. We\u2019re pretty happy (or, depending on who you ask, amazed) with how much we\u2019ve been able to accomplish so far, thanks in no small part to Adam Atomic\u2019s awesome Flixel v2.55 game engine. \ud83d\ude00<\/p>\n<p>But given that we both have to go back to work at our real jobs tomorrow, we\u2019re not too confident that we can finish this game to our satisfaction in time for the Ludum Dare jam deadline.<\/p>\n<p>Most of what happened today was on the graphical side of things, along with all the little fixes and tweaks to the simulation that are hard to describe or notice unless you\u2019re looking for them. As you can see, we have a bunch of new tiles in the game \u2013 it actually looks like a school now!<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/19\/extreme-tilemapping-for-the-love-letter\/letter02\/\" rel=\"attachment wp-att-99286\"><img alt=\"Now it looks like a school!\" class=\"aligncenter size-full wp-image-99286\" height=\"240\" sizes=\"(max-width: 320px) 100vw, 320px\" src=\"\/data\/posts\/2011\/12\/96a4c769b5072b315589c5f6672040d1.png\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/letter02-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/letter02.png 320w\" width=\"320\"\/><\/a><\/p>\n<p>Since we didn\u2019t want to try learning any new tools, like DAME for making tilemaps, I had a fun time enhancing Flixel\u2019s basic image-to-tilemap conversion to support multiple colors for different tiles, and not only that but also autotiling at the same time. Fancy! <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" style=\"height: 1em; max-height: 1em;\"\/><\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/19\/extreme-tilemapping-for-the-love-letter\/letter03\/\" rel=\"attachment wp-att-99287\"><img alt=\"Tilemap image for the school\" class=\"aligncenter size-full wp-image-99287\" height=\"150\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/letter03.png\" width=\"200\"\/><\/a><\/p>\n<p>Here you can see the image that is interpreted as the tilemap for the game. All the pretty colored pixels are for the goodies on the walls like lockers and doors and such.<\/p>\n<p>I\u2019m looking forward to sharing my clean, beautiful tilemap code with all you other Flixel devs out there. Soon, soon! \ud83d\ude09<\/p>","time":"December 19th, 2011 12:04 am","title":"Extreme tilemapping for The Love Letter","title_was_empty":false}