{"author_name":"Gjarble","cat":"LD #35","comments":[],"epoch":1460777640,"likes":2,"metadata":{"p_key":"7755","p_author":"Gjarble","p_authorkey":"5467","p_urlkey":"43194","p_title":"I\u2019m In!","p_cat":"LD #35","p_event":"LD35","p_time":"1460777640","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"5467","us_name":"Gjarble","us_username":"gjarble","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Here&#8217;s my tools this time around:<\/p>\n <ul>\n <li>Language: Haxe<\/li>\n <li>Engine: HaxeFlixel<\/li>\n <li>Text Editor: Atom<\/li>\n <li>Tilemaps: Tiled<\/li>\n <li>Art: Piskel*<\/li>\n <li>Music: Bosca Ceoil*<\/li>\n <li>Sound Effects: ChipTone*<\/li>\n <\/ul>\n <p>Tools marked with a * are completely new to me. On a whim (and after seeing what some people on the IRC were using), I decided to replace a bunch of my tools just a few hours before the compo started. It&#8217;s a recipe for disaster, I know, but I familiarized myself with each of them briefly, and not only are they pretty easy to use, I think they&#8217;re far more appropriate for the job of creating a HaxeFlixel game than what I was previously using.<\/p>\n <p>I&#8217;ve got an idea, but like usual, I don&#8217;t know it it&#8217;ll be any good until I prototype it. Here&#8217;s hoping it works! For those of you still without an idea, I leave you with some inspiration:<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/AF_QlfphnTo?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>","time":"April 15th, 2016 10:34 pm","title":"I\u2019m In!"}