{"assets":[],"author_link":"author\/mrwonko\/","author_name":"Mr. Wonko","cat":"LD #23","categories":["LD #23"],"comments":[],"epoch":1334975460,"event":"LD23","likes":5,"metadata":{"p_key":"77643","p_author":"Mr. Wonko","p_authorkey":"0","p_urlkey":"286494","p_title":"My idea: Tiny Ludum Dare World","p_cat":"LD #23","p_event":"LD23","p_time":"1334975460","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1334880000","event_key":"10","event_name":"LD23"},"source_url":"2012\/04\/21\/my-idea-tiny-ludum-dare-world\/","text":"<p>After thinking about the theme for a while here\u2019s what I\u2019ve come up with so far:<\/p>\n<p>You\u2019re the manager of Ludum Dare world, your goal is to get 1000 inhabitants within 10 years. You start with a small round planet and add buildings to it to attract game developers.<\/p>\n<p>There are two resources:<\/p>\n<ul>\n<li>Money is generated by donations you get on each of the 25 Ludum Dare events (don\u2019t forget 0 and 11.5) and is used to build new buildings<\/li>\n<li>Energy is made by generators (built for money) and required to power computers, which attract developers.<\/li>\n<\/ul>\n<p>I like the general idea, but so far there\u2019s no real challenge, is there? You should probably have to keep the developers happy lest they leave, so what does a happy developer need? Or do you have any other ideas?<\/p>\n<p>So long,<\/p>\n<p>Mr. Wonko<\/p>","time":"April 21st, 2012 2:31 am","title":"My idea: Tiny Ludum Dare World","title_was_empty":false}