{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/01\/Cube1-550x205.png","local":"\/data\/posts\/2012\/01\/9e4ea4c32a3638993a79905504e2f5b3.png"}],"author_link":"author\/someguy22\/","author_name":"RobProductions","cat":"LD #22","categories":["LD #22"],"comments":[],"epoch":1326213540,"event":"LD22","likes":4,"metadata":{"p_key":"77674","p_author":"RobProductions","p_authorkey":"0","p_urlkey":"286525","p_title":"ISOLATED ASSAULT: Summary and HQ (Results)","p_cat":"LD #22","p_event":"LD22","p_time":"1326213540","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1323993600","event_key":"8","event_name":"LD22"},"source_url":"2012\/01\/10\/isolated-assault-summary-and-hq-results\/","text":"<p>Thanks all who voted and competed along with me! It was fun and exciting to finally join Ludum Dare, and I can\u2019t wait to join again for the 10 year anniversary! <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" style=\"height: 1em; max-height: 1em;\"\/><\/p>\n<p>Once again, I\u2019m going to honest (and critical) and try to make this mega-post interesting! \ud83d\ude1b<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?uid=7405\"><strong>PLAY THE GAME HERE<\/strong><\/a><\/p>\n<p><strong>My goals for Ludum Dare 22<\/strong><\/p>\n<ul>\n<li><strong><\/strong>Before the competition started, I had some goals in mind that I wanted to make.<\/li>\n<\/ul>\n<ol>\n<li>I wanted to make sure \u201cFun\u201d was the best category, so that people could replay the game, and have a good time playing.<\/li>\n<li>I wanted the gameplay to be smooth and the animations smoother.<\/li>\n<li>I wanted to beat <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=398\">Notch<\/a> in at least one category (knowing how hard that would be). \ud83d\ude1b<\/li>\n<\/ol>\n<p><strong>What software I used<\/strong><\/p>\n<ul>\n<li>Unity 3d Game Engine<\/li>\n<li>Blender 3D Modeling Software<\/li>\n<li>Pixlr Photo Editor<\/li>\n<li>Cfxr Sound Generator<\/li>\n<li>Unitron Script Editor<\/li>\n<li>Garageband Music Creator<\/li>\n<li>Text Edit Text Editor<\/li>\n<\/ul>\n<p><strong>How I made the game<\/strong><\/p>\n<ul>\n<li>I quickly had come up with an idea for each of the most likely themes before LD22 started. My theme for \u201cAlone\u201d was <strong><\/strong>a game where you would be sometimes alone, and then all of a sudden, you would be crowded with people.<\/li>\n<li>After the theme was announced, I decided that the game would be first person (the easiest of all the persons) and that you would have to fight your way through endless hordes of cubes (the easiest of default shapes). You could only see the cubes when your glasses were on, but if you weren\u2019t in a shaded zone when your glasses were on, you\u2019d start burning. This was a way to keep the player moving, and a way to make them constantly nervous.<\/li>\n<li>I worked on the player controls and LockCursor, etc. But the gameplay does not complete a game. I needed an enemy. One that would appear only if your glasses were on.<\/li>\n<li>I whipped up a cube model and texture and soon came up with this:<\/li>\n<\/ul>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/01\/10\/isolated-assault-summary-and-hq-results\/cube-2\/\" rel=\"attachment wp-att-106658\"><img alt=\"\" class=\"aligncenter size-large wp-image-106658\" height=\"205\" src=\"\/data\/posts\/2012\/01\/9e4ea4c32a3638993a79905504e2f5b3.png\" width=\"550\"\/><\/a><\/p>\n<ul>\n<li>Whoo Hoo! Now I have a cube!<\/li>\n<li>Next I worked on making the cube look at the player, and then having it disappear when the players \u201cglasses\u201d (A semi-transparent plane) were off.<\/li>\n<li>By now my Unity Scene looked like this:<\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/01\/10\/isolated-assault-summary-and-hq-results\/scene1\/\" rel=\"attachment wp-att-106660\"><img alt=\"\" class=\"aligncenter size-large wp-image-106660\" height=\"279\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/01\/Scene1-550x279.png\" width=\"550\"\/><\/a>Soon I got Health implemented, and then it started to look like a <strong>Test<\/strong> level.<\/li>\n<li><strong>I kept at it, knowing it would soon look like a game.<\/strong><\/li>\n<li>The cube could soon move towards the player, and deal damage at close range.<\/li>\n<li>The first \u201cShaded Zone\u201d was created, (using a Trigger) and the player would not take damage while inside it.<\/li>\n<li>I worked on making the zone a little prettier, and expanding the floor plane. I added a skybox, and <strong>changed the ambient light to near black.<\/strong><\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/01\/10\/isolated-assault-summary-and-hq-results\/scene2\/\" rel=\"attachment wp-att-106661\"><img alt=\"\" class=\"aligncenter size-large wp-image-106661\" height=\"280\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/01\/Scene2-550x280.png\" width=\"550\"\/><\/a>All along I had been slightly working on a music track, but now I decided I needed to finish it.<\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/01\/10\/isolated-assault-summary-and-hq-results\/scene3\/\" rel=\"attachment wp-att-106662\"><img alt=\"\" class=\"aligncenter size-large wp-image-106662\" height=\"288\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/01\/Scene3-550x288.png\" width=\"550\"\/><\/a>The level was extended, the cube had a spawn code and could replicate itself, and the textures for walls and the floor was created in Pixlr.<\/li>\n<li>I created a variety of sound effects in CFXR like jumping and <strong>enemy death noises<\/strong> (my favorite).<\/li>\n<li>I worked on making an <strong>in-game tutorial<\/strong>, by timing when the music starts with the same time that it tells you that there is no one there.<\/li>\n<li>The menu was easy, all I had to do was come up with a name and choose the font, and soon my game looked legit. (Sorry for the lack of photos here)<\/li>\n<li>I asked my friend if he could play a test version on his computer (a windows) and I\u2019m glad he did. The font I chose was bugging out on his computer, so I changed it to something else, and it worked fine.<\/li>\n<li>Now I knew my game was compatible on Windows AND Mac<\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/01\/10\/isolated-assault-summary-and-hq-results\/scene4\/\" rel=\"attachment wp-att-106663\"><img alt=\"\" class=\"aligncenter size-large wp-image-106663\" height=\"277\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/01\/Scene4-550x277.png\" width=\"550\"\/><\/a>I created another music track for the menu, a helicopter to go to as the goal, and a stats screen so you could try to beat your own score.<\/li>\n<\/ul>\n<p><strong>Rating Other People\u2019s Work<\/strong><\/p>\n<ul>\n<li>I specifically rated the games that had the fewest ratings and tried to give most of them a fair, solid score.<\/li>\n<li>Mostly I gave 3.0s when I thought something was average.<\/li>\n<li>For a few people that put little effort into it, I had to give some 1.0s.<\/li>\n<li>I was sad that Notch <strong>had not really implemented the theme<\/strong> and pretty much made a different version of Minecraft. (Most likely this was just because he wanted to, or he felt like it.)<\/li>\n<\/ul>\n<p><strong>How people rated my game<\/strong><\/p>\n<ul>\n<li>I can thank my friends, family, and Ludum Dare community for playing the game and enjoying it, <strong>especially<\/strong> <a href=\"http:\/\/www.youtube.com\/user\/DontBeNoobish\">DontBeNoobish<\/a>\u2018s Gameplay Footage:<\/li>\n<\/ul>\n<p><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"281\" src=\"http:\/\/www.youtube.com\/embed\/gVjZnsU1BLA?fs=1&amp;feature=oembed\" width=\"500\"><\/iframe><\/p>\n<ul>\n<li>I was proud with how my game turned out compared to most of the other entries.<\/li>\n<li>People mostly liked the audio and innovation of the game, but there were a few things I could\u2019ve made better (More enemies, options, etc)<\/li>\n<\/ul>\n<p><strong>The Results!<br\/>\n<\/strong><\/p>\n<ul>\n<li><strong>Coolness<\/strong> \u2013 52% Bronze medal | At first I thought that the bronze medal meant third place, but then I realized Coolness didn\u2019t have the same rating system. Oh well, it was still good to see that my playing of all those low effort games went to good use! \ud83d\ude1b<\/li>\n<li># 40 <strong>Community<\/strong> \u2013 3.55 | Wow! Community? I didn\u2019t realize I was that popular! \ud83d\ude1b I guess this rating makes sense because of all the excited posts I made with links to this game. I did a LOT outside of the game (Time-lapse, post mortem, gameplay video, tips)<\/li>\n<li># 108 <strong>Innovation<\/strong> \u2013 3.20 | Good, people liked my idea of the sunglasses and whatnot!<\/li>\n<li># 113 <strong>Mood<\/strong> \u2013 3.20 | I think the music accomplished the overall feel of the game.<\/li>\n<li># 118 <strong>Audio<\/strong> \u2013 3.00 | Once again, the music, but also the enemy death noises made this count.<\/li>\n<li># 113 <strong>Theme<\/strong> \u2013 3.33 | Well, you are sometimes alone\u2026<\/li>\n<li># 202 <strong>Humor<\/strong> \u2013 2.29 | I wasn\u2019t even going for this (other than the ReadMe) so I have no clue how it ended up higher than overall.<\/li>\n<li># 323 <strong>Graphics<\/strong> \u2013 2.67 | Although mine was one of the few 3D first person games, I guess people didn\u2019t really like the low effort GUI and enemy textures.<\/li>\n<li># 435 <strong>Overall<\/strong> \u2013 2.50 | Oh no! Overall score seemed like an important one\u2026<\/li>\n<li># 487 <strong>Fun<\/strong> \u2013 2.06 | Really? This was the category I was focusing on, but yet it got a 2.06! Yes, I guess I did better than almost half of everyone else, and I\u2019m not complaining, but this ended up at the bottom of the list, when I had worked for it to be the top.<\/li>\n<\/ul>\n<p><strong>Comparison To Notch \ud83d\ude1b<br\/>\n<\/strong><\/p>\n<ul>\n<li><strong><\/strong>My goal was to <strong>beat Notch in at least one category<\/strong>, and it turns out that was too easy:<\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/01\/10\/isolated-assault-summary-and-hq-results\/comparison\/\" rel=\"attachment wp-att-106664\"><img alt=\"\" class=\"aligncenter size-full wp-image-106664\" height=\"416\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/01\/Comparison.png\" width=\"500\"\/><\/a>I ended up beating Notch in <strong>7 different categories<\/strong>!<\/li>\n<li>A comment on the community rating: Last LD, Notch won third place (if I recall correctly) in the community category, but now he received a #49! And I received a #40! So after all the years Notch has spent on Ludum Dare and Minecraft, and the entire fan-base he collected from the Top Computer Game Of 2011, I was able to receive a better score than him from 3 weeks of posting on Ludum Dare!<\/li>\n<\/ul>\n<p><strong>I send out a huge thank you to all who rated my game (yes, even those of you that got me that horrible \u201cFun\u201d score) and hope to join again for LD 23! Please remember Rob Productions again for next Ludum Dare, and you can expect a post-compo version coming in time!<\/strong><\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/01\/10\/isolated-assault-summary-and-hq-results\/heli\/\" rel=\"attachment wp-att-106666\"><img alt=\"\" class=\"aligncenter size-large wp-image-106666\" height=\"309\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/01\/Heli-550x309.png\" width=\"550\"\/><\/a><\/p>\n<p>Links:<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/01\/02\/how-to-fail-at-making-a-unity-game\/\">TIPS ON MAKING A UNITY GAME<\/a><\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/21\/isolated-assault-post-mortem\/\">POST MORTEM<\/a><\/p>\n<p><a href=\"http:\/\/dl.dropbox.com\/u\/53757030\/TimelapseCompressed.mov\">TIMELAPSE<\/a><\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=7405\">THE GAME AGAIN<\/a><\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/blender\/\" rel=\"tag\">blender<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/comparison\/\" rel=\"tag\">comparison<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld22\/\" rel=\"tag\">LD22<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ludum-dare-22\/\" rel=\"tag\">Ludum Dare 22<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/notch\/\" rel=\"tag\">notch<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/results\/\" rel=\"tag\">results<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/timelapse\/\" rel=\"tag\">timelapse<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity3d\/\" rel=\"tag\">unity3d<\/a><\/p>","time":"January 10th, 2012 4:39 pm","title":"ISOLATED ASSAULT: Summary and HQ (Results)","title_was_empty":false}