{"assets":[],"author_link":"author\/msleeper\/","author_name":"Michelle Sleeper","cat":"LD #22","categories":["LD #22"],"comments":[],"epoch":1324325280,"event":"LD22","likes":4,"metadata":{"p_key":"77678","p_author":"Michelle Sleeper","p_authorkey":"0","p_urlkey":"286529","p_title":"Post Mortem \u2013 The Sheep & The Peach","p_cat":"LD #22","p_event":"LD22","p_time":"1324325280","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1323993600","event_key":"8","event_name":"LD22"},"source_url":"2011\/12\/19\/post-mortem-the-sheep-the-peach\/","text":"<p>It\u2019s the day after, I am extremely well rested \u2013 slept for 11 hours after coding for over 25 hours straight! \u2013 and my game is getting some plays. I can\u2019t wait to dig into the other contest entries, there is a ton of them and I hope everyone gets a fair chance despite the participation of certain gaming celebrities and their ravenous, crazy fanbase. But I digress \u2013 good job to all of you LD\u2019ers! I had an insane amount of fun and I can\u2019t wait to do it again in April.<\/p>\n<p>Here\u2019s my little post mortem of my entry, <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=rate&amp;uid=7673\" target=\"_blank\"><strong>The Sheep &amp; The Peach<\/strong><\/a>.<\/p>\n<h2>What Went Right<\/h2>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/18\/the-sheep-the-peach-alpha\/pas_alpha\/\" rel=\"attachment wp-att-95588\"><img alt=\"\" class=\"alignleft size-medium wp-image-95588\" height=\"225\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/pas_alpha-300x225.png\" width=\"300\"\/><\/a><\/p>\n<p>I released. I\u2019m amazed and proud of the fact that I was actually able to make and release a game in about 39 awake hours. I don\u2019t really care how well my game does, if nothing else I\u2019m happy that I released.<\/p>\n<p>My intention of creating a depressing little 10 minutes seems to have worked, players care about the characters and the correct emotions are conveyed. It\u2019s hard to make games like that! This is by far my most \u201cartsy\u201d game I\u2019ve ever made, so I wasn\u2019t sure if it would have the intended effect.<\/p>\n<p>I had a plan and I stuck to it. There was very little feature creep, and I cut out planned content early enough that it didn\u2019t cause me problems. I also had to cut out very little as well, and the level I cut out I knew was going to be the most difficult one since it required a lot more 3D art to it.<\/p>\n<p>While I keep saying time and time again that I\u2019m no artist, I\u2019m pretty happy with how the art style actually did turn out. A big shout-out to <a href=\"http:\/\/farm.muddasheep.com\/cgi-bin\/farm_projects.cgi?show_project=7&amp;page=6\" target=\"_blank\">Halfquake: Amen<\/a> for a lot of the art inspiration. Not to mention that the <a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/flower.png\" target=\"_blank\">mouse-drawn freehand flower<\/a> I made is probably the best piece of 2D art I\u2019ll ever make in my life.<\/p>\n<p>I playtested as much as I could with as wide an audience as possible. Thanks to the people in IRC who played my game when I had playable versions. I\u2019m also thankful I had an IRL friend test for me, and even better since she\u2019s not at all a \u201cgamer\u201d. She found some obvious design flaws that would cause problems for a non-gamer, that I would never have found or thought of being a gamer myself. Thanks to her I drastically cut down the explorable region to not get players totally lost, and added more refined clipping areas. But on that note\u2026<\/p>\n<h2>What Went Wrong<\/h2>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/18\/finishing-up-assets-weird-trees\/pas_trees\/\" rel=\"attachment wp-att-95935\"><img alt=\"\" class=\"alignleft size-medium wp-image-95935\" height=\"225\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/pas_trees-300x225.png\" width=\"300\"\/><\/a><\/p>\n<p>Everyone hates invisible walls, and I unfortunately had to surround my entire game in them. If I had more time and skills I would have used physical barriers, but that just sadly was not possible. For a 48 hour game, I hope too many people don\u2019t find it offensive. On a slightly related note, I had to drastically shrink one area of my game because it was just far larger than needed and players kept getting lost. I planned on it being a lot bigger because\u2026<\/p>\n<p>I added a big section to the game \u2013 the \u201cexplore\u201d section \u2013 with only about 6 hours to spare. Again, my lack of artistic skills made me have to cut it down, making it far less interesting than I had hoped. My plan was to have many points of interest for the player to look at, instead of the 3 plot-specific items that made the final cut.<\/p>\n<p>On Friday night \/ Saturday morning, I overslept by about 3 hours. I meant to wake up at 10am and didn\u2019t get up until almost 1pm. Granted, I had work on Friday and was already running on about 20 hours being awake. But toward the end I couldn\u2019t help but wish I had those 3 extra hours.<\/p>\n<p>On that note, being at work on Friday and not being able to start until 2 hours in kind of sucked too.<\/p>\n<p>I spent too much time modeling my one and only object. About 45 minutes to create and texture the house, which is literally 2 cubes and 1 extruded face. I\u2019m no artist, but I should have spent more time in the week leading up getting more familiar with Blender. I attempted to but kept having other things get in my way.<\/p>\n<p>I could have playtested it more with more people, and I could have tested things a bit thoroughly towards the end. After release I found a couple of weird, non-critical bugs. Things like objects not being the correct size and the camera snapping to a weird location during a specific condition. Nothing too terribly awful, nothing show-stopping, but still annoying to have in a release.<\/p>\n<h2>Finally<\/h2>\n<p>Once again, I had a blast, and I\u2019m incredibly proud of being able to release. Won\u2019t you give <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=rate&amp;uid=7673\" target=\"_blank\">my game a try<\/a>?<\/p>\n<div style=\"float: right;border: 1px solid #eee;padding: 2px;background: #fff;\"><div class=\"iLikeThis\" id=\"iLikeThis-101338\"><span class=\"counter\"><a class=\"image\" onclick=\"likeThis(101338);\">4<\/a><\/span><\/div><\/div>\n<p class=\"postmetadata alt\">\n<small>\n\t\t\t\t\t\tThis entry was posted\n\t\t\t\t\t\t\t\t\t\t\t\ton Monday, December 19th, 2011 at 8:08 pm\t\t\t\t\t\tand is filed under <a href=\"http:\/\/www.ludumdare.com\/compo\/category\/ld-22\/\" rel=\"category tag\" title=\"View all posts in LD #22\">LD #22<\/a>.\n\t\t\t\t\t\tYou can follow any responses to this entry through the <a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/19\/post-mortem-the-sheep-the-peach\/feed\/\">RSS 2.0<\/a> feed.\n\n\t\t\t\t\t\t\t\t\t\t\t\t\tYou can <a href=\"#respond\">leave a response<\/a>, or <a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/19\/post-mortem-the-sheep-the-peach\/trackback\/\" rel=\"trackback\">trackback<\/a> from your own site.\n\n\t\t\t\t\t\t\n\t\t\t\t\t<\/small>\n<\/p>","time":"December 19th, 2011 8:08 pm","title":"Post Mortem \u2013 The Sheep & The Peach","title_was_empty":false}