{"assets":[],"author_link":"author\/kinokochan\/","author_name":"Kinokochan","cat":"LD #23","categories":["LD #23"],"comments":[],"epoch":1335127500,"event":"LD23","likes":4,"metadata":{"p_key":"77743","p_author":"Kinokochan","p_authorkey":"0","p_urlkey":"286594","p_title":"3D Jam Art","p_cat":"LD #23","p_event":"LD23","p_time":"1335127500","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1334880000","event_key":"10","event_name":"LD23"},"source_url":"2012\/04\/22\/3d-jam-art\/","text":"<p>Kinoko here! We\u2019re hitting the home stretch of the Jam! While Jade plugs away at code, I\u2019ve been shaping up my character\/vehicle models. I failed at adding images to my last post, so I\u2019m going to play a bit of catch up with you guys\u2026<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/22\/3d-jam-art\/2012_04_21_kart1-2\/\" rel=\"attachment wp-att-135159\"><img alt=\"\" class=\"alignnone size-medium wp-image-135159\" height=\"136\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/2012_04_21_kart11-300x136.jpg\" width=\"300\"\/><\/a><\/p>\n<p>Late Friday night, I had a grayboxed vehicle with a UV texture map. On Saturday morning, I made a base texture:<br\/>\n<a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/22\/3d-jam-art\/2012_04_21_kart2\/\" rel=\"attachment wp-att-135131\"><img alt=\"\" class=\"alignnone size-medium wp-image-135131\" height=\"231\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/2012_04_21_kart2-300x231.jpg\" width=\"300\"\/><\/a><\/p>\n<p>And dropped that onto the vehicle. To get the ball rolling, I used this fox character that I made circa 2009\u2026<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/22\/3d-jam-art\/2012_04_21_kart3\/\" rel=\"attachment wp-att-135132\"><img alt=\"\" class=\"alignnone size-medium wp-image-135132\" height=\"281\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/2012_04_21_kart3-300x281.jpg\" width=\"300\"\/><\/a><\/p>\n<p>We won\u2019t support full 3D animation in this game, but I posed the rigged character on the car so that we can export him in this state later.<br\/>\nAfter getting a feel for what I\u2019d be working with using Fox, I began creating a Player 2 model from scratch:<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/22\/3d-jam-art\/2012_04_21_kart4\/\" rel=\"attachment wp-att-135133\"><img alt=\"\" class=\"alignnone size-medium wp-image-135133\" height=\"286\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/2012_04_21_kart4-300x286.jpg\" width=\"300\"\/><\/a>\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/22\/3d-jam-art\/2012_04_22_kart1\/\" rel=\"attachment wp-att-135134\"><img alt=\"\" class=\"alignnone size-medium wp-image-135134\" height=\"206\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/2012_04_22_kart1-300x206.jpg\" width=\"300\"\/><\/a><\/p>\n<p>Saturday ended with the second character\u2019s UV maps mostly finished. When I picked it up again this morning, I was able to start on the texture work.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/22\/3d-jam-art\/2012_04_22_kart2\/\" rel=\"attachment wp-att-135135\"><img alt=\"\" class=\"alignnone size-medium wp-image-135135\" height=\"283\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/2012_04_22_kart2-300x283.jpg\" width=\"300\"\/><\/a><\/p>\n<p>The second character became an ermine, because I freaking love ermines.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/22\/3d-jam-art\/2012_04_22_kart3\/\" rel=\"attachment wp-att-135136\"><img alt=\"\" class=\"alignnone size-medium wp-image-135136\" height=\"300\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/2012_04_22_kart3-271x300.jpg\" width=\"271\"\/><\/a><\/p>\n<p>Rigging the ermine. I used Fox\u2019s skeleton to start, and edited the joints as needed. Since we won\u2019t have full animation in the final game, his weights only need to be painted precisely enough to pose in the vehicle. Not a lot of touch-ups were needed, and I was able to finish rigging him in less than two hours!<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/22\/3d-jam-art\/2012_04_22_kart4\/\" rel=\"attachment wp-att-135137\"><img alt=\"\" class=\"alignnone size-medium wp-image-135137\" height=\"300\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/2012_04_22_kart4-270x300.jpg\" width=\"270\"\/><\/a><\/p>\n<p>Ermine more or less finished, and sitting his cart. To create his vehicle, I took the spoiler off of Fox\u2019s car, scaled the wheels up, and edited the exhausts so they are larger and curve backward.<\/p>\n<p>Now that the characters are ready-ish, I need to get to work on the level graphics. I have no idea whether or not we\u2019ll finish on time, but I\u2019m having a lot of fun regardless!<\/p>\n<div style=\"float: right;border: 1px solid #eee;padding: 2px;background: #fff;\"><div class=\"iLikeThis\" id=\"iLikeThis-135130\"><span class=\"counter\"><a class=\"image\" onclick=\"likeThis(135130);\">4<\/a><\/span><\/div><\/div>\n<p class=\"postmetadata alt\">\n<small>\n\t\t\t\t\t\tThis entry was posted\n\t\t\t\t\t\t\t\t\t\t\t\ton Sunday, April 22nd, 2012 at 8:45 pm\t\t\t\t\t\tand is filed under <a href=\"http:\/\/www.ludumdare.com\/compo\/category\/ld-23\/\" rel=\"category tag\" title=\"View all posts in LD #23\">LD #23<\/a>.\n\t\t\t\t\t\tYou can follow any responses to this entry through the <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/22\/3d-jam-art\/feed\/\">RSS 2.0<\/a> feed.\n\n\t\t\t\t\t\t\t\t\t\t\t\t\tYou can <a href=\"#respond\">leave a response<\/a>, or <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/22\/3d-jam-art\/trackback\/\" rel=\"trackback\">trackback<\/a> from your own site.\n\n\t\t\t\t\t\t\n\t\t\t\t\t<\/small>\n<\/p>","time":"April 22nd, 2012 8:45 pm","title":"3D Jam Art","title_was_empty":false}