Starting Day 2
Coming up on the ten-hour mark. I’ve got the mechanic done and sounds in, looking good.
You can fiddle with it here, today is going to be spent working on puzzles. Left player uses WASD and right player uses arrows (it’s all just as do-able by one person, though).

Here's a weird 'visual reverb' thing that's going on as a consequence of the core mechanic.
There are lots of ‘immediate and unforeseen failure’ situations that I’m going to have to avoid, and lots of really easy layouts that I’ll have to use carefully. But also lots of really interesting spacial puzzles, I hope!
Good times!
Tags: 2D, as3, compo, Flixel, game, screenshot
4This entry was posted on Sunday, April 22nd, 2012 at 7:23 am and is filed under LD #23. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.