{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/reference1.jpg","local":"\/data\/posts\/2012\/04\/4f658b018805e6a92067f64f6748d3c4.jpg"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/making-of1.gif","local":"\/data\/posts\/2012\/04\/506f74331af03fdd4bcdea3d43f1c16e.gif"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/explosion-extended-1.gif","local":"\/data\/posts\/2012\/04\/ebae6f5ef57d9a968bd413e8874d9fb1.gif"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/squid-flow.gif","local":"\/data\/posts\/2012\/04\/f890d78396c2839c44f871b8439e67f3.gif"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/ship-3D-animated.gif","local":"\/data\/posts\/2012\/04\/3cbc76cf69e41a0399208515d611d8f3.gif"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/tentacles-animated2.gif","local":"\/data\/posts\/2012\/04\/2451ba409f0e21baa14c8549040ccf6d.gif"}],"author_link":"author\/christinaneofotistou\/","author_name":"Christina Antoinette Neofotistou","cat":"LD #23","categories":["LD #23"],"comments":[],"epoch":1335673260,"event":"LD23","likes":21,"metadata":{"p_key":"77843","p_author":"Christina Antoinette Neofotistou","p_authorkey":"0","p_urlkey":"286694","p_title":"Assets and Timelapse","p_cat":"LD #23","p_event":"LD23","p_time":"1335673260","p_likes":"21","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1334880000","event_key":"10","event_name":"LD23"},"source_url":"2012\/04\/29\/assets-and-timelapse\/","text":"<p>OK, so here\u2019s some development shots and various assets for our game, <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=13139\">Kumiho <\/a><\/p>\n<p>This is my visual reference chart, the visual references that most influenced how the game looks. Ikaruga has a prominent role visually, even though I did play some Jamestown, Touhou 8 and Xenon II to get a feel for things. I used a 21 color palette which grew organically as I added more and more stuff. It\u2019s the strange shape at the bottom left of the timelapse. I also tried to keep with a vertical composition and Korean text, in its (less usual) top to bottom form, was a huge help in establishing the look. Korean and chinese drawings were also a big influence on the style.<\/p>\n<p>I always like to have reference for everything before I start to work. In this case there\u2019s background ideas, spaceship designs, photos of insects and stylized korean drawings.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/29\/assets-and-timelapse\/reference-2\/\" rel=\"attachment wp-att-141992\"><img alt=\"\" class=\"alignnone wp-image-141992\" height=\"401\" sizes=\"(max-width: 720px) 100vw, 720px\" src=\"\/data\/posts\/2012\/04\/4f658b018805e6a92067f64f6748d3c4.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/reference1-300x167.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/reference1-550x306.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/reference1.jpg 1200w\" width=\"720\"\/><\/a><\/p>\n<p>Here is my timelapse.<br\/>\nI used one main photoshop file to draw new stuff, so that I could see them relative to other assets. Essentially, a mockup\/overview of the game.<br\/>\n<a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/29\/assets-and-timelapse\/making-of-2\/\" rel=\"attachment wp-att-141986\"><img alt=\"\" class=\"alignnone size-full wp-image-141986\" height=\"256\" src=\"\/data\/posts\/2012\/04\/506f74331af03fdd4bcdea3d43f1c16e.gif\" width=\"447\"\/><\/a><\/p>\n<p>When something needed animating, I just copied it into a new file and went on from there. Cases in point:<\/p>\n<p>Long explosion. Again, Korean and Japanese art influenced the shape<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/29\/assets-and-timelapse\/explosion-extended-1\/\" rel=\"attachment wp-att-141973\"><img alt=\"\" class=\"alignnone size-full wp-image-141973\" height=\"134\" src=\"\/data\/posts\/2012\/04\/ebae6f5ef57d9a968bd413e8874d9fb1.gif\" width=\"41\"\/><\/a><\/p>\n<p>the flappy wings of the squid boss. I realised, from looking at slow-motion squid videos on youtube, that the movement is essentially a sine wave. Even so, this took about 2 hours<br\/>\n<img alt=\"\" class=\"alignnone wp-image-141972\" height=\"200\" sizes=\"(max-width: 200px) 100vw, 200px\" src=\"\/data\/posts\/2012\/04\/f890d78396c2839c44f871b8439e67f3.gif\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/squid-flow-150x150.gif 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/squid-flow.gif 200w\" width=\"200\"\/><br\/>\nThe ship was my first animating challenge for this game. I had chosen an asymmetrical design, so left and right animations would have to be different, and not just a flipped over version.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/29\/assets-and-timelapse\/ship-3d-animated\/\" rel=\"attachment wp-att-141971\"><img alt=\"\" class=\"alignnone size-full wp-image-141971\" height=\"105\" src=\"\/data\/posts\/2012\/04\/3cbc76cf69e41a0399208515d611d8f3.gif\" width=\"141\"\/><\/a><\/p>\n<p>The tentacles. This took 3 hours. Sine wave movement again, but these were harder. The two right tentacles are flipped versions of the two left ones, with a time delay of 3 frames, so that the movement looks more organic.<br\/>\n<img alt=\"\" class=\"alignnone size-full wp-image-141970\" height=\"90\" src=\"\/data\/posts\/2012\/04\/2451ba409f0e21baa14c8549040ccf6d.gif\" width=\"70\"\/><\/p>\n<p>Hope this helps,<br\/>\nChristina<\/p>\n<p>\u00a0<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game\/\" rel=\"tag\">game<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game-reference\/\" rel=\"tag\">game reference<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/jam\/\" rel=\"tag\">jam<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/success\/\" rel=\"tag\">success<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/successstory\/\" rel=\"tag\">SuccessStory<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/timelapse\/\" rel=\"tag\">timelapse<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a><\/p>","time":"April 29th, 2012 4:21 am","title":"Assets and Timelapse","title_was_empty":false}