{"assets":[],"author_link":"author\/vigrid\/","author_name":"vigrid","cat":"LD #23","categories":["LD #23"],"comments":[],"epoch":1337940900,"event":"LD23","likes":7,"metadata":{"p_key":"77875","p_author":"vigrid","p_authorkey":"0","p_urlkey":"286885","p_title":"Since Voxel engines are hot \u2013 here\u2019s mine \u2013 open source :)","p_cat":"LD #23","p_event":"LD23","p_time":"1337940900","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1334880000","event_key":"10","event_name":"LD23"},"source_url":"2012\/05\/25\/since-voxel-engines-are-hot-heres-mine-open-source\/","text":"<p>So, since <a href=\"http:\/\/www.ludumdare.com\/compo\/author\/alwaysgeeky\/\">AlwaysGeeky<\/a> shared info about his voxel engine he did for his <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=11531\">Worlds in Collision<\/a> (really great work, you should check it out!), and it got your attention, I would like to show off my library \u2013 <a href=\"http:\/\/gamination.com\/xuproto\/\">XuProto<\/a>.<\/p>\n<p><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"281\" src=\"http:\/\/www.youtube.com\/embed\/Rm59zPndTfk?fs=1&amp;feature=oembed\" width=\"500\"><\/iframe><\/p>\n<p><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"281\" src=\"http:\/\/www.youtube.com\/embed\/dcfFrQit1t0?fs=1&amp;feature=oembed\" width=\"500\"><\/iframe><\/p>\n<p>It has started as an idea to create a framework to help develop XNA games for game jams, so it has a couple of other features as well.<\/p>\n<ul>\n<li>Asynchronous\u00a0background\u00a0task management<\/li>\n<li>A couple of math functions (random vector generation, interpolations)<\/li>\n<li>Perlin noise \u2013 2D and 3D<\/li>\n<li>Rudimentary skinnable GUI functionality<\/li>\n<li>Texture Atlas<\/li>\n<li>Event-driven input management (keyboard and mouse)<\/li>\n<\/ul>\n<p>Feel free to have a look at it, even though it\u2019s still work in progress, I\u2019ve made sure that it\u2019s stable.<\/p>\n<p>If you have any ideas for what a XNA-based Game Jam Framework would need \u2013 let me know on Twitter or here <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" style=\"height: 1em; max-height: 1em;\"\/><\/p>","time":"May 25th, 2012 10:15 am","title":"Since Voxel engines are hot \u2013 here\u2019s mine \u2013 open source :)","title_was_empty":false}