UNH4CK3D – post-mortem (TL;DR version)

UNH4CK3D

(Click to open Wall of Text version)

First LD. Jam: not themed game, not solo. Realistic hacker simulator.

Before LD: static HTML/CSS/JS sketch for login screen and desktop. Private Github repo.

home

Day 1: terminal prototype, simple “internet” and system pages. Player which uses YouTube API.

console

Day 2: set up LAMP stack in a VM and worked on backend systems – translation, search, networking and URL handling. Made IRC with button mashing and delayed messages. Friend helped with dialogs.

search

Day 3: added ssh, integrated dialogs into IRC, created first two tasks and in-game blog with hints. Polished that a little: playlists, translation, icons, renaming, etc. Created an entry.

Reception: surprisingly well – I was a bit nervous if the game’s too short or not interesting. There was not enough hints and no “game’s over” message, though. There is a record of TVGS playing the game:

And a link for you to play it yourself. If you do, please leave some feedback!

(Yet another link to the entry)

Tkachov

Tags: is-there-anyone-who-reads-the-tags?, LD37, post-mortem, postmortem, tl;dr, UNH4CK3D