{"assets":[],"author_link":"author\/ilod\/","author_name":"Ilod","cat":"LD #24","categories":["LD #24"],"comments":[],"epoch":1347604860,"event":"LD24","likes":4,"metadata":{"p_key":"78011","p_author":"Ilod","p_authorkey":"0","p_urlkey":"287021","p_title":"Moche: Post-compo and Post-mortem","p_cat":"LD #24","p_event":"LD24","p_time":"1347604860","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1345766400","event_key":"12","event_name":"LD24"},"source_url":"2012\/09\/14\/moche-post-compo-and-post-mortem\/","text":"<p>Hi!<\/p>\n<p>I will talk about <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=14182\">Moche<\/a>, a screen splitting game.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/moche.png\"><img alt=\"\" class=\"alignnone size-large wp-image-182515\" height=\"343\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/moche-550x343.png\" width=\"550\"\/><\/a><\/p>\n<p>First, comments on my game made me pretty happy \u2013 insane is probably the most used word to describe the game, so I think I have accomplished what I wanted.<\/p>\n<p>I have made a post-compo version of my game, which correct many problems. The time I spent on post-compo has been really usefull to understand my errors.<\/p>\n<h2>What went well<\/h2>\n<h3>Engine<\/h3>\n<p>I have used Unity3D to make a 2D game. Using a 2D engine would have been really benefical for the performances, allowing a better optimisation than the use of multiple Cameras on Unity. However, I think I\u2019m much quicker to create mini-games in Unity. So, even if it would have been much better to create the game with something else, I don\u2019t regret using Unity for the ludum.<\/p>\n<h3>Sound<\/h3>\n<p>Well, for my first attempt doing sound, I must tell I\u2019m pretty happy with the result. With some tips from friends, procedural music generation with MIDI sounds is quite easy and fast to do, and not so awful.<\/p>\n<h2>What was just OK<\/h2>\n<h3>Bugs &amp; Crashes<\/h3>\n<p>Well, I couldn\u2019t fix all the bugs for the ludum. But a huge problem was the game crashing when you were splitting too much \u2013 depending of your computer. Many players have crashed the game while testing it, it\u2019s a shame. I knew that, but decided not to spend time on this issue. However, I started investigating this for the post-compo version \u2013 I have really improved performance, and you should crash way latter now. This improvement took me 5 or 6 hours, so I think I\u2019m pretty confident with the fact of not having it fixed for the ludum \u2013 I prefer a ludum version with more fun, even if it crashes.<\/p>\n<h2>What I did really wrong<\/h2>\n<h3>Graphics<\/h3>\n<p>Ok, graphics are bad. Really bad. But I have the talent of a 4 year old child when it comes to drawing \u2013 and Moche means ugly in french, after all.So yeah, I would have liked better graphics \u2013 the game would deserved them \u2013 but I just can\u2019t, sorry.<\/p>\n<h3>Comprehensibility<\/h3>\n<p>Here is the real problem : game is really hard to understand. You have to split the screen to improve your score \u2013 when you split, the two created screens perform different actions. First, there was no border between screens in the ludum version, which made it really hard. I\u2019ve added this in, like, 10 minutes in the post-compo version, and it really adds much to the game. In the same way, the fighting game had absolutely no feedback \u2013 nobody understand what happens. Again, in 20 minutes I added feedbacks for the post-compo version.\u00a0You also are given a bonus (invincibility for the runner, unsplit for the fighting game), but this is not explained, and really not understandable.<\/p>\n<p>So, the real error done was : not having anyone testing my game before the end of the ludum. We were three people in my house, I was discussing with friends on IRC, I could have made them test the game to have clues about this. I will think about that for the next ludum.<\/p>\n<h3>Scoring<\/h3>\n<p>I think the scoring system is quite funny, but it had no leaderboard, so it wasn\u2019t really usefull. It took an hour to add an online leaderboard for the post-compo version. I should have done that sooner.<\/p>\n<h2>Conclusion<\/h2>\n<p>Well, I\u2019m pretty happy with this ludum, and definitely want to do the next one. Playing a lot of games is fun too.<br\/>\nOh, and if you want to play, try the desktop version, I find it less crashing than the web version \u2013 and check the post-compo too !<\/p>\n<h2><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=14182\">Play<\/a><\/h2>","time":"September 14th, 2012 6:41 am","title":"Moche: Post-compo and Post-mortem","title_was_empty":false}